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| image = Elminster.png
| image = Elminster.png
}}
}}
{{Infobox character
{{Infobox creature
| name = Elminster
| name = Elminster
| full_name = Elminster Aumar
| full name = Elminster Aumar
| image = Elminster.png
| image = <gallery>
| voice = Crispin Redman
Elminster.png|In-game
| titles = Sage of Shadowdale
Elminster_Model.png|Model
Portrait Elminster.png|Portrait
</gallery>
| va = Crispin Redman
| title = Sage of Shadowdale
| hometown = Suzail, Cormyr
| hometown = Suzail, Cormyr
| race = [[Human]]
| age = 1280
| age = 1280
| class = [[Wizard]]
| class = [[Wizard]]
}}
'''Elminster Aumar''', commonly known as simply '''Elminster''', is a renowned wizard who appears in ''[[Baldur's Gate 3]]''. He is the current Chosen of the Goddess [[Mystra]], and plays a key recurring role in the story of [[Gale]]. The player first encounters him under the name '''Weary Traveler.'''
== Overview ==
=== Background ===
Elminster  is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the ''Baldur's Gate'' series. He is an old acquaintance of  [[Volo]] and occasionally fact-checks his books, including ''[[Volo's Guide to Baldur's Gate]]''. Gale describes him as being approximately "thirteen centuries old."
=== Quests ===
*[[The Wizard of Waterdeep]]
== Appearance ==
Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.
Though bearing his humanoid appearance, the Elminster that appears in the game is a [[construct]] which when defeated melts into a pile of water, strongly suggesting him to be a [https://forgottenrealms.fandom.com/wiki/Simulacrum simulacrum] of the real wizard.
== Events of Baldur's Gate 3 ==
Gale must be alive and recruited as a companion (or be the player character himself) in order for any encounters with Elminster to trigger.
===Act Two===
Elminster can first be found near the entrance to the [[Shadow-Cursed Lands]] from [[Rosymorn Monastery Trail]] or near the ruined Sharran temple if the party used the elevator from [[Grymforge]]. If the player avoids the Elminster at the earlier 2 locations, he will appear on the stone bridge right in front of [[Moonrise Towers]], close to the [[Waypoint]]. Gale's personal quest, [[The Wizard of Waterdeep]], must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time he reaches the Shadow-Cursed Lands, then Elminster appears in camp after a long rest once he has received the last item.
At camp, Elminster delivers Mystra's message to Gale, charging him with detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach (should she be in your camp) wondering if he was "Gale's grandad".
===Act Three===
After Gale reads [[The Annals of Karsus]] in the [[Sorcerous Vault]] during [[The Wizard of Waterdeep]], Elminster appears for a second time, either outside [[Sorcerous Sundries]] or in your camp. He brings a message from [[Mystra]], asking Gale to meet her at her holy shrine in the [[Stormshore Tabernacle]]
==Spells and abilities==
{{Infobox statistics
| name = Elminster
| size = Medium
| size = Medium
| type = Construct
| type = Construct
| race = Construct
| race = [[Construct]]
| armour_class = 17
| ac = 17
| hit_points = 185
| hp = 185
| hit_points_tactician = 240
| t hp = 240
| movement_speed_meters = 9
| extra init = 5
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 75
| weight kg = 75
| weight_lb = 150
| level = 20
| level = 20
| initiative = +9
| str = 13
| str = 13
| dex = 18
| dex = 18
Line 61: Line 33:
| wis = 18
| wis = 18
| cha = 17
| cha = 17
| int_save_proficiency = proficient
| int save prof = yes
| wis_save_proficiency = proficient
| wis save prof = yes


| condition1_name = Mage Armour
| conditions = Mage Armour
| condition1_description = Base AC is 13.


| feature1_name = Alert
| passives = Alert, Empowered Evocation, Focused Conjuration, Magic Resistance, Opportunity Attack, Spell Sniper
| feature1_description = +5 to initiative and cannot be surprised.
| athletics = 1
| feature2_name = Empowered Evocation
| acrobatics = 4
| feature2_description = Add your Intelligence Modifier to damage rolls with any Evocation spells.
| perception = 4
| feature3_name = Focused Conjuration
| feature3_description = Will not break Concentration on conjuration spells if damaged.
| feature4_name = Magic Resistance
| feature4_description = Has Advantage on Saving Throws against spells and other magical effects.
| feature5_name = Opportunity Attack
| feature5_description = Make a melee attack against an enemy moving out of range.
| feature6_name = Spell Sniper
| feature6_description = The number you need to roll a Critical Hit while attacking with a spell is reduced by 1.
}}
}}
Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot and his hostility will lock [[Gale]] out of progressing in his personal quest. If the player does successfully defeat Elminster in combat, though, the party is awarded 1000 experience.
'''Elminster Aumar''', commonly known as simply '''Elminster''', is a renowned wizard who appears in ''[[Baldur's Gate 3]]''. He is one of the current Chosen of the Goddess {{CharLink|Mystra}}, and plays a key recurring role in the story of {{CharLink|Gale}}. He is first encountered under the name '''Weary Traveler.'''


{{Feature box|name=Misty Step|* Casts as a level 2 spell.
{{DiQ|Ho there, wanderer. Stay thy course a moment to indulge an old man.|Elminster| greets the party}}
 
== Overview ==
Elminster  is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the ''Baldur's Gate'' series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the ''Baldur's Gate'' series. He is an old acquaintance of  {{CharLink|Volo}} and occasionally fact-checks his books, including {{SmRarityItem|Volo's Guide to Baldur's Gate}}. Gale describes him as being approximately "thirteen centuries old."


{{Action|bonus}}}}
=== Appearance ===
Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.


{{Feature box|name=Sunbeam|* Casts as a level 6 spell
Though bearing his humanoid appearance, the Elminster that appears in the game is a [[Construct]], which when defeated melts into a pile of water, strongly suggesting him to be a {{FRWiki|Simulacrum}} of the real wizard.


{{Concentration}}
== Involvement ==
{{CharLink|Gale}} must be alive and recruited as a companion (or chosen as [[Origin]]) in order for any encounters with Elminster to trigger.


{{Action}}}}
===Act Two===
Elminster can first be found near the entrance to the [[Shadow-Cursed Lands]] from [[Rosymorn Monastery Trail]] or near the ruined Sharran temple if the party used the elevator from [[Grymforge]]. If the player avoids Elminster at the earlier two locations, he will appear on the stone bridge right in front of [[Moonrise Towers]], close to the [[Waypoint]]. Gale's personal quest, [[The Wizard of Waterdeep]], must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time the party reaches the Shadow-Cursed Lands, Elminster will appear at the camp after a long rest once Gale has received the last item.


{{Feature box|name=Slow|* Casts as a level 3 spell.
At camp, Elminster delivers {{CharLink|Mystra}}'s message to Gale, entrusting him with a mission of detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the [[Absolute]]" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving {{CharLink|Karlach}} (should she be in the camp) wondering if he was "Gale's grandad".


{{Action}}}}
===Act Three===
After Gale reads {{SmRarityItem|The Annals of Karsus}} in the [[Sorcerous Vault]] during [[The Wizard of Waterdeep]], Elminster appears for a second time, either outside [[Sorcerous Sundries]] or in your camp. He brings yet another message from Mystra, asking Gale to meet her at her holy shrine in the [[Stormshore Tabernacle]], located in the city of [[Baldur's Gate]].


{{Feature box|name=Otiluke's Freezing Sphere|link=Otiluke's Freezing Sphere (Launch)|* Casts as a level 6 spell.
==Combat==
===Attacks and abilities===
Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot when defeated, and his hostility will permanently lock Gale out of progressing in his personal quest. If the party does successfully defeat Elminster in combat, they're awarded a respectable 1000 experience.


{{Action}}}}{{Feature box|name=Polymorph|* Casts as a level 4 spell.
{{Feature box|Misty Step}}
{{Feature box|Otiluke's Freezing Sphere}}
{{Feature box|Polymorph}}
{{Feature box|Slow}}
{{Feature box|Sunbeam}}


{{Concentration}}
== Related Quests ==
*{{Quest|The Wizard of Waterdeep}}


{{Action}}}}
== Related literature==
{{div col}}
* {{MdRarityItem|Born to be Wild}}
* {{MdRarityItem|Elminster by Cherish Holdomen}}
* {{MdRarityItem|Excavation of the Enclave of Nhalloth}}
* {{MdRarityItem|Harping By Moonlight: An Approach To Life}}
* {{MdRarityItem|Letter from Elminster}}
* {{MdRarityItem|Letter from Elminster (Epilogue)}}
* {{MdRarityItem|Magical Histories, Volume 3: The Second Sundering}}
* {{MdRarityItem|Magical Histories, Volume 4: The Chosen of Mystra}}
* {{MdRarityItem|Missives of Candlekeep}}
* {{MdRarityItem|Myth Drannan Amphigory}}
* {{MdRarityItem|Ramazith (book)}}
* {{MdRarityItem|Songs of the Wind}}
* {{MdRarityItem|Volo's Complete Guide to the Behaviour of Nymphs}}
* {{MdRarityItem|Volo's Guide to Baldur's Gate}}
* {{MdRarityItem|Volo's Guide to Baldur's Gate (Signed)}}
{{div col end}}


==Gallery==
==Gallery==
<gallery heights="200" mode="packed">
<gallery heights="250" mode="packed">
Elminster_Model.png|Elminster's model
Edward-vanderghote-elminster.webp|Character portrait by Edward Vanderghote
Edward-vanderghote-elminster.webp|Character portrait by Edward Vanderghote
Levinna-angelita-elminster-02-lev.webp|Concept Art by Levinna Angelita
Levinna-angelita-elminster-02-lev.webp|Concept Art by Levinna Angelita
Elminster_Model.png|Elminster's model
</gallery>
</gallery>


== See also ==
== See also ==
* [[Gale]]
* {{MdCharLink|Gale}}
* [[Mystra]]
* {{MdCharLink|Mystra}}
 
== Trivia ==


* When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first Baldur's Gate game, where he greets the player the exact same way.
== Notes ==
{{notebegin}}
* When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first ''Baldur's Gate'' game, where he greets the player in the exact same way.
* Elminster rewards 1000 experience if killed.
{{noteend}}


==External links==
==External links==
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{{NavCompanions}}
{{NavCompanions}}
[[Category:Characters in Act 2]]
[[Category:Returning Characters]]
[[Category:Returning Characters]]
[[Category:Characters]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Wizards]]

Revision as of 06:59, 11 November 2024

Elminster Aumar, commonly known as simply Elminster, is a renowned wizard who appears in Baldur's Gate 3. He is one of the current Chosen of the Goddess Mystra Mystra, and plays a key recurring role in the story of Gale Gale. He is first encountered under the name Weary Traveler.


Portrait Elminster.png
Ho there, wanderer. Stay thy course a moment to indulge an old man.
Elminster greets the party

Overview

Elminster is a recurring character in the Forgotten Realms setting of Dungeons and Dragons, including previous entries in the Baldur's Gate series. The steeple-hatted wizard is of legendary renown across realmspace, having appeared in over twenty novels, four adventures, and each prior installment in the Baldur's Gate series. He is an old acquaintance of Volo Volo and occasionally fact-checks his books, including Volo's Guide to Baldur's Gate. Gale describes him as being approximately "thirteen centuries old."

Appearance

Elminster wears a flowing orange-red robe with a matching hat, whose drooped steeple hangs backwards. Luscious silver locks of hair pour outward from the wide brim of his hat and blend into an equally long beard, between which sits a round, wizened face. A brilliant blue sash, decorated with jewels and signets, is draped between his left shoulder and right hip. Completing his finery is a necklace gold and silver plates and a single blood-red jewel, with a belt to match. In stark contrast to this opulent getup, he wields a single plain, unenchanted quarterstaff.

Though bearing his humanoid appearance, the Elminster that appears in the game is a Construct, which when defeated melts into a pile of water, strongly suggesting him to be a Simulacrum of the real wizard.

Involvement

Gale Gale must be alive and recruited as a companion (or chosen as Origin) in order for any encounters with Elminster to trigger.

Act Two

Elminster can first be found near the entrance to the Shadow-Cursed Lands from Rosymorn Monastery Trail or near the ruined Sharran temple if the party used the elevator from Grymforge. If the player avoids Elminster at the earlier two locations, he will appear on the stone bridge right in front of Moonrise Towers, close to the Waypoint. Gale's personal quest, The Wizard of Waterdeep, must have progressed to the point where his condition is no longer responding to treatment for Elminster to appear. If Gale does not receive all three items by the time the party reaches the Shadow-Cursed Lands, Elminster will appear at the camp after a long rest once Gale has received the last item.

At camp, Elminster delivers Mystra Mystra's message to Gale, entrusting him with a mission of detonating the orb of malevolent magic within his chest in order to destroy "the Heart of the Absolute" in a suicidal attack. To help ease the task, Elminster also imparts an enchantment on Gale which stabilizes the orb, negating the need to consume more magical items. He then departs as quickly as he arrived, leaving Karlach Karlach (should she be in the camp) wondering if he was "Gale's grandad".

Act Three

After Gale reads The Annals of Karsus in the Sorcerous Vault during The Wizard of Waterdeep, Elminster appears for a second time, either outside Sorcerous Sundries or in your camp. He brings yet another message from Mystra, asking Gale to meet her at her holy shrine in the Stormshore Tabernacle, located in the city of Baldur's Gate.

Combat

Attacks and abilities

Fighting Elminster is ill-advised. To say nothing of his overleveled stats relative to the party when he is encountered in Act One, he also leaves no loot when defeated, and his hostility will permanently lock Gale out of progressing in his personal quest. If the party does successfully defeat Elminster in combat, they're awarded a respectable 1000 experience.

Misty Step.webp
Misty Step Misty Step ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Otiluke's Freezing Sphere.webp
Otiluke's Freezing Sphere Otiluke's Freezing Sphere ()
D6 Cold.png 10d6 (10~60) Damage TypesCold

Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use.

CON Save
 Melee: 1.5 m / 5  ft
Polymorph.webp
Polymorph Polymorph ()

Transform a creature into a harmless sheep.

If the sheep's Hit Points drop to 0, the target reverts to its original form with its original Hit Points.

WIS Save
 Range: 18 m / 60 ft
Slow.webp
Slow Slow ()
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.
WIS Save
 Range: 18 m / 60 ft
Sunbeam.webp
Sunbeam Sunbeam ()
D8 Radiant.png 6d8 (6~48) Damage TypesRadiant

A beam of brilliant light sears and Blinds Blinds all creatures in its path.

Until the spell ends, you can recast Sunbeam without expending a spell slot.

CON Save
AoE: 18 m / 60 ft (Line)

Related Quests

Related literature

Gallery

See also

Notes

  • When meeting Elminster, he will greet the party by saying "Ho there, wanderer. Stay thy course a moment to indulge an old man." This is a reference to the first Baldur's Gate game, where he greets the player in the exact same way.
  • Elminster rewards 1000 experience if killed.

External links