Air Myrmidon: Difference between revisions

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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Air Myrmidon]].}}
{{CharacterInfo
{{PageSeo
|title =
| description = Air Myrmidon is a type of Elemental creature in Baldur's Gate 3.
|name = Air Myrmidon
| image = Portrait Air Myrmidon.png
|file= Portrait Air Myrmidon.png
}}
|file-px=152
{{Infobox creature
|STR=18
| name = Air Myrmidon
|DEX=14
| image = Portrait Air Myrmidon.png
|CON=14
| race = Elemental
|INT=9
| size = Small
|WIS=10
| type = [[Elemental]]
|CHA=10
| ac = 18
|level=11
| e hp = 234
|race=Elemental
| hp = 117
|type=Elemental
| movement m = 9
|HP=117
| weight kg = 18
|AC=18
| level = 11
|speed=9m / 30ft
| str = 18
|size=Small
| dex = 14
|weight=18kg / 40lbs
| con = 14
|proficiency=4
| int = 9
|initiative=+4
| wis = 10
|location =  
| cha = 10
|alt-name = In-game
|alt-image =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|acid =
|cold =
|fire =  
|force =
|lightning = double
|necrotic =
|poison = immune
|psychic =
|radiant =
|thunder = double
|magic =
|passive={{PAS|Ethereal}}{{PAS|Permanently Armed}}{{PAS|Opportunity Attack}}{{PAS|Tenacity|Flail of the Vortex|custom=Flail of the Vortex.png}}
|exp=}}


| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Lightning resistant full, Thunder resistant full, Poison immunity
| passives = Ethereal, Permanently Armed, Opportunity Attack, Tenacity (passive feature)
}}
'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


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Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.


== Attacks and Abilities ==
== Attacks and abilities ==
 
{{Feature box|Main Hand Attack|item=Flail of the Vortex}}


{{TooltipBox|{{MdRarityItem|Flail of the Vortex}}|image=Flail of the Vortex Faded.png|w=100
{{Feature box|Electrified Flail|item=Flail of the Vortex}}
|{{DamageInfo|1d8+7|Bludgeoning}}
:+ {{DamageInfo|1d8|Lightning}}
* Deals weapon damage + {{DamageText|1d8|Lightning}} damage with every strike
}}


{{Feature box|name=Electrified Flail|image name=Generic Lightning.webp
{{Feature box|Raging Vortex}}
|** Clout a foe with your lightning-suffused flail dealing an extra {{DamageText|1d10|Lightning}} damage, and {{Cond|Stunned|Stun}} them.
}}


{{Feature box|name=Raging Vortex|image name=Generic Damage.webp
{{Feature box|Invisibility (Air Myrmidon)}}
|* Spiral the wind into a chocking maelstrom that inflicts {{DamageText|2d8|Bludgeoning}} damage per turn and {{Cond|Silenced|Silences}} creatures.
}}


{{Feature box|name=Invisibility (Air Myrmidon)|image name=Generic Invisibility.webp
{{Feature box|Elemental Warp}}
|* Manipulate the currents of the air to make yourself undetectable
{{condition|Invisible}}
}}


{{Feature box|name=Fly|link=Fly (Class Action)
{{Feature box|Fly (Class Action)}}
|* Fly to a target position using movement.
}}


== External Links ==
== External links ==
* {{FRWiki|Air elemental myrmidon|long}}
* {{FRWiki|Air elemental myrmidon|long}}


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 20:42, 18 June 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons[edit | edit source]

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities[edit | edit source]

Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Normal weapon damage
+
D10 Lightning.png 1d10 (1~10) Damage TypesLightning damage

Clout a foe with your lightning-suffused flail and Stun Stun them.
 Melee: 1.5 m / 5  ft
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
 Range: 18 m / 60 ft

Manipulate the currents of the air to make yourself undetectable.
 Range: Self

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links[edit | edit source]