Hellfire Watcher: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
 
(6 intermediate revisions by 2 users not shown)
Line 3: Line 3:
| image = Hellfire Watcher.png
| image = Hellfire Watcher.png
}}
}}
{{Infobox character
{{Infobox creature


| name = Hellfire Watcher
| name = Hellfire Watcher
| full name = Hellfire Watcher
| faction = [[Gortash]]
| faction = [[Gortash]]
| image = Hellfire Watcher.png
| image = Hellfire Watcher.png
| race = Steel Watcher
| race = Steel Watcher
| voice = Pieter Lawman
| va = [https://www.imdb.com/name/nm1886367 Pieter Lawman]
| level = 11
| level = 11


| modules =
| prof bonus = +4
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = [[Construct]]
| type = [[Construct]]
| hit_points = 206
| hp = 206
| hit_points_tactician = 267
| t hp = 267
| armour_class = 16
| ac = 16
| movement_speed_meters = 18
| movement m= 18
| movement_speed_feet = 60
| weight kg = 750
| weight_kg = 750
| weight_lb = 1500
| hiddenlevel = 11
| hiddenlevel = 11
| str = 18
| str = 18
Line 31: Line 28:
| wis = 10
| wis = 10
| cha = 10
| cha = 10
| con_save_proficiency = yes
| con save prof = yes
| dex_save_proficiency = yes
| dex save prof = yes
| nonmagic resistant1 = Bludgeoning
| resistances = bludgeoning resistant nm, piercing resistant nm, slashing resistant nm, poison immunity, psychic immunity, lightning vulnerability
| nonmagic resistant2 = Piercing (Balanced only)
| t resistances = bludgeoning resistant nm, piercing resistant full, slashing resistant nm, poison immunity, psychic immunity, fire resistant full
| nonmagic resistant3 = Slashing
| passives = Agile Chassis, Darkvision, Failsafe Protocol, Immutable Form, Opportunity Attack, Magic Resistance, Perfect Sentry
| resistant1 = Piercing (Tactician only)
| resistant2 = Fire (Tactician only)
| vulnerable1 = Lightning (Balanced only)
| immune1 = Poison
| immune2 = Psychic
 
| feature1_name = Agile Chassis
| feature1_description = Advantage on dexterity saving throws and an additional 9m/30ft movement speed.
| feature2_name = Darkvision
| feature2_description = Can attack creatures in the dark without disadvantage, up to a range of 12 m (40 ft).
| feature3_name = Failsafe Protocol
| feature3_description = After losing a significant amount of Hit Points, this creature will begin a Self-Detonation protocol to eliminate all nearby threats.
| feature4_name = Immutable Form
| feature4_description = Creature's form cannot be altered, +5 to saving throws against spells that remove it from this plane.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Magic Resistance
| feature6_description = Advantage on saving throws against spells.
| feature7_name = Perfect Sentry
| feature7_description = Cannot be surprised.
}}
}}
}}
'''Hellfire Watchers''' are a type of [[Steel Watcher]] found in [[Steel Watch Foundry]] in Baldur's Gate.


 
== Overview ==
 
Hellfire Watchers are similar to [[Steel Watcher (creature)|Steel Watcher]]s except they have a few additional attacks.
{{Q | Citizen missing. Investigating. | Hellfire Watcher}}
'''Hellfire Watchers''' are a type of [[Steel Watcher]] found in [[Steel Watch Foundry]] in Baldur's Gate. They are similar to [[Steel Watcher (creature)|Steel Watcher]]s except they have a few additional attacks.


== Related Quests ==
== Related Quests ==
Line 68: Line 43:
* [[Disable the Steel Watch]]
* [[Disable the Steel Watch]]


== Noteable Loot ==
== Combat ==
{{RarityItem|Infernal Iron}}
 
== Attacks and Abilities ==
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies.
Each Hellfire Watcher wields a {{SmItemIcon | Watcher Greatsword}} or a [[Heavy Crossbow]] akin to {{RarityItem | Hellfire Engine Crossbow}}. The weapon does not drop when the Steel Watcher dies.
=== Attacks and Abilities ===
{{feature box|Main Hand Attack}}
{{feature box|Debilitating Shot}}
{{feature box|Reposition Malefactor}}
{{feature box|Hellfire Exhaust}}
{{feature box|Self-Detonate}}


Hellfire Watchers are immune to becoming:<br>
=== Immunities ===
{{cond|Prone }}<br>
Hellfire Watchers are immune to becoming:
{{cond|Blinded }}<br>
*{{cond|Prone }}
{{cond|Frightened }}<br>
*{{cond|Blinded }}
{{cond|Charmed }}<br>
*{{cond|Frightened }}
{{cond|Surprised }}<br>
*{{cond|Charmed }}
{{cond|Poisoned }}
*{{cond|Surprised }}
 
*{{cond| Poisoned }}
{{TooltipBox| {{IconText | Target MainHandAttack.png | Main Hand Attack }} |image=Main Hand Attack.webp |w=100|
Despite being a melee attack, this attack has a range. The Hellfire Watcher strikes the ground, anyone standing in the affected line risks being hit. Targets hit will be knocked [[Prone (Condition)|Prone]] and [[Maimed (Condition)|Maimed]].
{{Description | Strike with a colossal blade to knock the target Prone and Maim them.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=3|ft=10}}<br>
{{SmIconLink | size = 25 | Prone Condition Icon.webp | Prone }} {{Duration|1}}<br>
{{SmIconLink | size = 25 | Crippled Condition Icon.webp | Maimed (Condition) | Maimed }} {{Duration|2}}
{{DamageInfo | 3d12+4 | type = Slashing}}
}}
 
{{TooltipBox| {{IconText | Projectile MainHandAttack.png | Debilitating Shot}} |image=Ranged Attack.webp|w=100|
A ranged attack used by a Hellfire Watcher wielding a crossbow.
{{Description | Fire a hefty ballista bolt that may Pin Down the target.}}
{{Action}}<br>
{{Attack Roll}}<br>
{{Range|m=18|ft=60}}<br>
{{SmIconLink | size = 25 | Pin Down Icon.png | Pinned (Condition) | Pin Down }} {{Duration|1}}
{{DamageInfo|3d10+6|type=Piercing}}
}}
 
{{TooltipBox| {{SAI| Reposition Malefactor}} |image=Reposition Malefactor.webp|w=100|
Pulls the target close to the Hellfire Watcher.
{{Description | Pull a miscreant towards you for more thorough correction.}}
{{Action}}<br>
{{SavingThrow|DEX}}<br>
{{Range|m=14|ft=45}}<br>
{{DamageInfo|3d8|type=Bludgeoning}}
}}
 
{{TooltipBox| {{SAI| Hellfire Exhaust}} |image=Generic Fire.webp|w=100|
In front of itself, the Hellfire Watcher spews a cone of fire. Any target caught in the cone will take Fire damage. Extra damage is dealt to targets who are [[Burning (Condition)|Burning]]. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Vent a gout of hellfire from your engine. Any already Burning creature caught in the blast take an extra 3-24 Fire damage. Hellfire ignores resistance and immunity to Fire damage.}}
{{Action}}<br>
{{SavingThrow|DEX}}<br>
{{AOE | radius | m = 3 | ft = 10 }}<br>
{{DamageInfo|3d8|type=Fire| save = Dexterity | save effect = half }}
{{DamageInfo|3d8|type=Fire | con = yes }}
}}
 
{{TooltipBox| {{SAI|Self-Detonate}} |image=Generic Explosion.webp|w=100|
Characters close to the Hellfire Watcher are caught in an explosion. The Watcher is in the center. This attack ignores {{Resistance|Fire|resistant|20px}}resistance and {{Resistance|Fire|immune|17px}}immunity to Fire damage. Target will still take half damage on a successful {{SavingThrow|DEX}}.
{{Description | Explode in a burst of raging hellfire - eliminate all nearby wrongdoers. Hellfire ignores resistance and immunity to Fire damage.}}
{{SavingThrow|DEX}}<br>
{{DamageInfo|4d12+26|type=Fire| save = Dexterity | save effect = half }}
}}


===Notes===
== Notable Loot ==
{{RarityItem|Enriched Infernal Iron}}


==Notes==
*Grants 510 experience when killed.
*Grants 510 experience when killed.


=== Gallery ===
== Gallery ==
<gallery heights="250">
<gallery heights="250">
Steel Watcher Model.png|Ingame model.
Steel Watcher Model.png|Ingame model.
Line 140: Line 74:
== See also ==
== See also ==
[[:Category:Steel Watchers|List of all Steel Watchers]]
[[:Category:Steel Watchers|List of all Steel Watchers]]
[[Category:Steel Watchers]]
[[Category:Steel Watchers]]
[[Category:Constructs]]
[[Category:Constructs]]
{{NavCreatures}}
{{NavCreatures}}

Latest revision as of 21:56, 10 June 2024

Hellfire Watchers are a type of Steel Watcher found in Steel Watch Foundry in Baldur's Gate.

Overview[edit | edit source]

Hellfire Watchers are similar to Steel Watchers except they have a few additional attacks.

Related Quests[edit | edit source]

Combat[edit | edit source]

Each Hellfire Watcher wields a Watcher Greatsword or a Heavy Crossbow akin to Hellfire Engine Crossbow. The weapon does not drop when the Steel Watcher dies.

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Ranged Attack.webp
D10 Piercing.png 3d10 (3~30) Damage TypesPiercing damage

Fire a hefty ballista bolt that may Pin Down Pin Down the target.
 Range: 18 m / 60 ft
Reposition Malefactor.webp
1/2 Normal weapon damage

Pulls the creature 9 m / 30 ft closer to you if it fails a DC 15  Dex saving throw.
DEX Save
 Range: Normal weapon range
Generic Fire.webp
D8 Fire.png 3d8 (3~24) Damage TypesFire damage
+
D8 Fire.png 3d8 (3~24) Damage TypesFire damage

Vent a gout of hellfire from your engine. Any already Burning Burning creatures caught in the blast take an extra 3d8Damage TypesFire damage.
DEX Save
 Range: 18 m / 60 ft
Generic Explosion.webp
D12 Fire.png 4d12 + 26 (30~74) Damage TypesFire damage

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.
DEX Save
 Range: Self

Immunities[edit | edit source]

Hellfire Watchers are immune to becoming:

Notable Loot[edit | edit source]

Enriched Infernal Iron

Notes[edit | edit source]

  • Grants 510 experience when killed.

Gallery[edit | edit source]

See also[edit | edit source]

List of all Steel Watchers