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Umr'a'ac: Difference between revisions
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{{Infobox creature | {{Infobox creature | ||
| | | name = Gish Umr'a'ac | ||
| race = [[Githyanki]] | | race = [[Githyanki]] | ||
| image = Umr'a'ac.PNG | | image = <gallery> | ||
Umr'a'ac.PNG|In-game | |||
Portrait Umr'a'ac.png|Portrait | |||
</gallery> | |||
| faction = [[Crèche Y'llek]] | |||
| level = 5 | | level = 5 | ||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = [[Humanoid]] | ||
| | | archetype = [[Gish]] | ||
| ac = 16 | | ac = 16 | ||
| e hp = 37 | |||
| hp = 53 | | hp = 53 | ||
| t hp = 68 | | t hp = 68 | ||
Line 37: | Line 39: | ||
* When the entire crèche becomes hostile after the completion of [[Discover the Artefact's Secrets]]. | * When the entire crèche becomes hostile after the completion of [[Discover the Artefact's Secrets]]. | ||
== Attacks and abilities == | == Combat == | ||
=== Attacks and abilities === | |||
{{Feature box|Main Hand Attack|item=Githyanki Longsword}} | {{Feature box|Main Hand Attack|item=Githyanki Longsword}} | ||
{{Feature box|Ray of Frost}} | |||
{{Feature box| | {{Feature box|Bestow Curse: Attack Disadvantage}} | ||
{{Feature box|Blindness}} | |||
{{Feature box|Hold Person}} | {{Feature box|Hold Person}} | ||
{{Feature box|Misty Step}} | |||
{{Feature box|Shocking Grasp}} | {{Feature box|Shocking Grasp}} | ||
{{Feature box|Burning Hands}} | |||
=== Notable loot === | |||
== Notable loot == | |||
* {{MdRarityItem|Ring of Elemental Infusion}} | * {{MdRarityItem|Ring of Elemental Infusion}} | ||
Latest revision as of 22:32, 13 July 2024
Gish Umr'a'ac is a githyanki gish NPC found in Act One.
Interactions[edit | edit source]
Gish Umr'a'ac can be initially found in the Crèche Y'llek Infirmary, near the bunk beds, pondering over a book. He viciously derides anyone infected with a ghaik tadpole, if spoken to as a non-gith; however, he reveals a softer side to gith characters, expressing concern over a colleague who went missing after using the Zaith'isk.
He will turn hostile after either of two circumstances:
- If Ghustil Stornugoss is allowed to leave her chamber after the encounter with the Zaith'isk, locking the party inside.
- When the entire crèche becomes hostile after the completion of Discover the Artefact's Secrets.