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Fetid Ooze: Difference between revisions
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| wis = 6 | | wis = 6 | ||
| cha = 1 | | cha = 1 | ||
| athletics = 2 | |||
| acrobatics = -2 | |||
| perception = -2 | |||
| resistances = Slashing resistance full, Acid immunity, Lightning resistance full | | resistances = Slashing resistance full, Acid immunity, Lightning resistance full | ||
| conditions = Fetid Aura | | conditions = Fetid Aura | ||
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{{Feature box|Ochre Sputum}} | {{Feature box|Ochre Sputum}} | ||
== Notes == | |||
Fetid Ooze lacks the ability [[Jump]]. | |||
{{Creatures}} | {{Creatures}} |
Latest revision as of 01:52, 11 November 2024
Fetid Ooze is a type of Ooze creature and non-playable race found in Act Two.
Interactions[edit | edit source]
A deposit of three oozes lurks at the bottom of a charnel pit in the House of Healing Morgue. They hide alongside a Hollow Armour, ready to the party, unless revealed by . The creatures will reveal themselves and turn hostile the moment a character touches the bottom floor of the pit.
Combat[edit | edit source]
The ooze's Fetid Aura inflicts Fetid Fumes to any character within 2 m / 7 ft, dealing 1d6Acid at the start of each round.
Attacks and abilities[edit | edit source]
Notes[edit | edit source]
Fetid Ooze lacks the ability Jump.