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Phase spider: Difference between revisions

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== About ==
== About ==
Phase spiders are arachnid-kin who dwell in the ethereal plane. They can be found in the [[Whispering Depths]], where they have created {{Area|Web (surface)}} surfaces that warn them to intruders.  
Phase spiders are arachnid-kin who dwell in the ethereal plane. They can be found in the [[Whispering Depths]], where they have created {{Area|Web}} surfaces that warn them to intruders.  


=== Racial features ===
=== Racial features ===
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=== Strategy ===
=== Strategy ===
Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like {{SAI|Spike Growth}} using their {{SAI|Ethereal Jaunt}} ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross the {{Area|Web (surface)}} surfaces in the spiders' lair. Items like {{RarityItem|Disintegrating Night Walkers}} or {{RarityItem|Spiderstep Boots}} will help melee attackers overcome these obstacles.
Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like {{SAI|Spike Growth}} using their {{SAI|Ethereal Jaunt}} ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross the {{Area|Web}} surfaces in the spiders' lair. Items like {{RarityItem|Disintegrating Night Walkers}} or {{RarityItem|Spiderstep Boots}} will help melee attackers overcome these obstacles.


{{Cond|Poison resistance}} goes a long way to boosting survivability, as all of their attacks rely heavily on poison damage.
{{Cond|Poison resistance}} goes a long way to boosting survivability, as all of their attacks rely heavily on poison damage.

Latest revision as of 21:36, 24 October 2024

Phase Spiders are a type of Monstrosity and non-playable race in Baldur's Gate 3. They can phase teleport to travel short distances instantly.

About[edit | edit source]

Phase spiders are arachnid-kin who dwell in the ethereal plane. They can be found in the Whispering Depths, where they have created Web Web surfaces that warn them to intruders.

Racial features[edit | edit source]

Base Racial Speed
9m / 30ft
Size
Medium
Darkvision Darkvision
Can see in the dark up to 12 m / 40 ft.
Web Walker Web Walker
Isn't slowed down by Web Web surfaces, and can't be Enwebbed Enwebbed by them.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Misty Step.webp
Ethereal Jaunt Ethereal Jaunt ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 22 m / 72 ft
Recharge: per turn
Venomous Bite.webp
Venomous Bite Venomous Bite ()
+
D6 Poison.png 1d6 (1~6) Damage TypesPoison
+
D6 Poison.png 1d6 (1~6) Damage TypesPoison

Bite a target and possibly Poison Poison it.

Deals 1d4+2Damage TypesPiercing damage and 1d4Damage TypesPoison damage, and possibly injects a venom that deals 1d4Damage TypesPoison damage.

CON Save
 Melee: 1.5 m / 5  ft
Generic Poison.webp
Venomous Discharge Venomous Discharge ()

Spit out a venomous substance and possibly Poison Poison those it hits.

CON Save
 Range: 12 m / 40 ft
Web Spider.webp
Web Web ()
Expel a thick, flammable webbing that slows creatures within and possibly Enwebs Enwebs them.
DEX Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)

Strategy[edit | edit source]

Phase spiders are slippery opponents, capable of striking at great distances and bypassing control and area-denial effects like Spike Growth Spike Growth using their Ethereal Jaunt Ethereal Jaunt ability. Unprepared parties will have even more difficulty closing gaps if they cannot cross the Web Web surfaces in the spiders' lair. Items like Disintegrating Night Walkers or Spiderstep Boots will help melee attackers overcome these obstacles.

Poison Resistance Poison Resistance goes a long way to boosting survivability, as all of their attacks rely heavily on poison damage.

Notes[edit | edit source]

Phase spider enemy variants[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]