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Champion of Mahkloompah: Difference between revisions

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| wis = 13
| wis = 13
| cha = 15
| cha = 15
| conditions = Aura of Protection, Invigorating Fanaticism,  
| str save extra = +2
| dex save extra = +2
| con save extra = +2
| int save extra = +2
| wis save extra = +2
| cha save extra = +2
| conditions = Aura of Protection (Aura), Invigorating Fanaticism,  
| passives = Extra Attack, Fishfolk Faithful, Opportunity Attack, Scenting Blood
| passives = Extra Attack, Fishfolk Faithful, Opportunity Attack, Scenting Blood
}}
}}
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{{Feature box|Blood Frenzy}}
{{Feature box|Blood Frenzy}}
{{Feature box|Claws (Action)}}
{{Feature box|Claws (Action)}}
{{Feature box|Divine Smite}}


== External links ==
== External links ==

Latest revision as of 04:35, 22 September 2024

The Champion of Mahkloompah is a special Sahuagin Champion that can be summoned from Kuo-Toa Acolytes Kuo-Toa Acolytes during the game's final sequence.

Involvement[edit | edit source]

In order to summon him, the party must kill BOOOAL BOOOAL, which reveals him as a fake and frightens the Kuo-Toa into declaring the current party member "Mahkloompah", their new god.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Rage Wild Magic.webp
Blood Frenzy Blood Frenzy ()

The scent of blood sends the sahuagin into a Blood-scent Frenzy Blood-scent Frenzy!

Blood-scent Frenzy Blood-scent Frenzy grants the sahuagin Advantage Icon.png Advantage on melee Attack rolls against any target that doesn't have all of its hit points, provided it's not a construct, an ooze, a plant or an elemental.

 Range: 12 m / 40 ft
Generic Physical.webp
Claws Claws ()
Lash out with deadly claws.
 Melee: 1.5 m / 5  ft
Divine Smite.webp
Divine Smite Divine Smite ()
Normal weapon damage
+
D8 Radiant.png 2d8 (2~16) Damage TypesRadiant
Your weapon deals an additional 2d8Damage TypesRadiantDRS damage, increased by 1d8Damage TypesRadiant damage when attacking Fiends or Undead.
 Range: Normal weapon range

External links[edit | edit source]