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Champion of Mahkloompah: Difference between revisions
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HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) (Add extra to saving throws from aura of protection) |
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| wis = 13 | | wis = 13 | ||
| cha = 15 | | cha = 15 | ||
| conditions = Aura of Protection, Invigorating Fanaticism, | | str save extra = +2 | ||
| dex save extra = +2 | |||
| con save extra = +2 | |||
| int save extra = +2 | |||
| wis save extra = +2 | |||
| cha save extra = +2 | |||
| conditions = Aura of Protection (Aura), Invigorating Fanaticism, | |||
| passives = Extra Attack, Fishfolk Faithful, Opportunity Attack, Scenting Blood | | passives = Extra Attack, Fishfolk Faithful, Opportunity Attack, Scenting Blood | ||
}} | }} | ||
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{{Feature box|Blood Frenzy}} | {{Feature box|Blood Frenzy}} | ||
{{Feature box|Claws (Action)}} | {{Feature box|Claws (Action)}} | ||
{{Feature box|Divine Smite}} | |||
== External links == | == External links == |
Latest revision as of 04:35, 22 September 2024
The Champion of Mahkloompah is a special Sahuagin Champion that can be summoned from during the game's final sequence.
Involvement[edit | edit source]
In order to summon him, the party must kill BOOOAL, which reveals him as a fake and frightens the Kuo-Toa into declaring the current party member "Mahkloompah", their new god.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
External links[edit | edit source]
- Sahuagin on the Forgotten Realms Wiki