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Shadow: Difference between revisions
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|hit_points=24 | |hit_points=24 | ||
|hit_points_tactician=31 | |hit_points_tactician=31 | ||
|movement_speed_meters= | |movement_speed_meters=10 | ||
|movement_speed_feet=30 | |movement_speed_feet=30 | ||
|weight_kg=0 | |weight_kg=0 | ||
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|feature5_name=Sunlight Weakness | |feature5_name=Sunlight Weakness | ||
|feature5_description=While in sunlight, this creature has [[disadvantage]] on [[Attack Rolls]] and [[Saving Throws]] | |feature5_description=While in sunlight, this creature has [[disadvantage]] on [[Attack Rolls]] and [[Saving Throws]] | ||
}} | }} | ||
A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]]. | A '''Shadow''' is a [[Undead]] creature and non-playable race found commonly in [[Act Two]]. They are twisted remnants of humanoids that were transformed by the [[shadow curse]]. | ||
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{{Feature box|name=Necrotic Claws|link=Necrotic Claws (Shadow)|image name=Generic Physical.webp | {{Feature box|name=Necrotic Claws|link=Necrotic Claws (Shadow)|image name=Generic Physical.webp | ||
|Lash out with cursed claws. | |* Lash out with cursed claws, dealing {{DamageInfo|2d8+3|Slashing}}{{DamageInfo|2d4|Necrotic}} damage. | ||
{{Action}} | {{Action}} | ||
}} | }} | ||
{{Feature box|name=Strength Drain | {{Feature box|name=Strength Drain | ||
|Claw a foe's heart | |Claw a foe's heart, dealing {{DamageInfo|3d8|Necrotic}} and possibly lowering its Strength by 3, killing them instantly if its lowered to 0. | ||
{{DamageInfo|3d8|Necrotic}} | |||
{{Duration|2}} | {{Duration|2}} | ||
{{Range|m=4|ft=13}} | {{Range|m=4|ft=13}} | ||
{{Action}} | |||
}} | }} | ||
Revision as of 12:53, 16 March 2024
Shadow | |||||||||||||
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Medium Undead | |||||||||||||
Level 5 Shadow | |||||||||||||
Stats | |||||||||||||
Armour Class | 13 | ||||||||||||
Hit points |
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Movement speed | 10 m (30 ft) | ||||||||||||
Weight | 0 kg (0 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +3 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Poison, Necrotic | ||||||||||||
Resistant | Slashing, Piercing, Bludgeoning, Acid, Thunder, Fire, Lightning, Cold | ||||||||||||
Vulnerable | Radiant | ||||||||||||
Features | |||||||||||||
| See in the dark up to 12m/40ft. | ||||||||||||
| Incorporeal and can't be shoved, thrown, or used as an improvised weapon. | ||||||||||||
| Automatically attack an enemy moving out of reach | ||||||||||||
| While Lightly or Heavily Obscured, this creature gains the ability to blend with shadows and become invisible | ||||||||||||
| While in sunlight, this creature has disadvantage on Attack Rolls and Saving Throws |
A Shadow is a Undead creature and non-playable race found commonly in Act Two. They are twisted remnants of humanoids that were transformed by the shadow curse.
About shadows
Resembling dark exaggerations of humanoid shadows, these undead feed on the vitality of the living creature they were once part of.
Attacks and abilities
Shadow vestiges
Rather than dropping loot, a Shadow leaves behind a Shadow Vestige on death that contains a trace of the life it led before it became transformed by the shadow curse. Each shadow drops a unique vestige. The contained memory is spoken by the game's narrator when the vestige is interacted with.
External links
- Shadow on the Forgotten Realms Wiki