Fire Myrmidon: Difference between revisions

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| feature1_name = Ethereal
| feature1_name = Ethereal
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature2_name = Hellish Rebuke
| feature2_name = Hellish Rebuke (passive feature)
| feature2_description = React to your next attacker by dealing 2d10 Fire damage.  
| feature2_description = React to your next attacker by dealing 2d10 Fire damage.  
| feature3_name = Opportunity Attack
| feature3_name = Opportunity Attack

Revision as of 00:34, 10 May 2024

Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Attacks and abilities

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Flame Blade.webp
Normal weapon damage
+
D10 Fire.png 1d10 (1~10) Damage TypesFire damage

Lash out with a blazing strike and possibly Burn Burn your target.
Generic Buff.webp

Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Generic Fire.webp
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire damage

Create a blooming cone of fire as you swipe at a foe.
DEX Save
AoE: 5 m / 16 ft (Cone)
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links