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Fire Myrmidon: Difference between revisions

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{{Infobox statistics
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Fire Myrmidon]].}}
{{PageSeo
| description = Fire Myrmidon is a type of Elemental creature in Baldur's Gate 3.
| image = Portrait Fire Myrmidon.png
}}
 
{{Infobox creature
| name = Fire Myrmidon
| name = Fire Myrmidon
| image = Portrait Fire Myrmidon.png
| image = Portrait Fire Myrmidon.png
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| size = Small
| size = Small
| type = Elemental
| type = Elemental
| armour_class = 18
| ac = 18
| hit_points = 123
| hp = 123
| movement_speed_meters = 9
| e hp = 246
| movement_speed_feet = 30
| movement m = 9
| weight_kg = 36
| movement ft = 30
| weight_lb = 80
| weight kg = 36
| weight lb = 80
| level = 11
| level = 11
| str = 13
| str = 13
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| initiative = +8
| initiative = +8


| resistant1 = Bludgeoning
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Poison immunity
| resistant2 = Piercing
| passives = Ethereal, Hellish Rebuke (passive feature), Opportunity Attack, Permanently Armed
| resistant3 = Slashing
}}
| immune1 = Fire
'''Fire Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
| immune2 = Poison
 
| feature1_name = Ethereal
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature2_name = Hellish Rebuke (passive feature)
| feature2_description = React to your next attacker by dealing 2d10 Fire damage.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Permanently Armed
| feature4_description = Cannot be disarmed.
}}'''Fire Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


== About Fire Myrmidons ==
== About Fire Myrmidons ==

Revision as of 10:48, 14 June 2024

Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar of Cinder
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Flame Blade.webp
Scorching Strike Scorching Strike ()
Normal weapon damage
+
D10 Fire.png 1d10 (1~10) Damage TypesFire
Lash out with a blazing strike and possibly Burn Burn your target.
Generic Buff.webp
Myrmidon's Immolation Myrmidon's Immolation ()
Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Generic Fire.webp
Cinderous Swipe Cinderous Swipe ()
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire
Create a blooming cone of fire as you swipe at a foe.
DEX Save
AoE: 5 m / 16 ft (Cone)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links