Air Myrmidon: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
m (Fixed typo)
m (Tweak infobox)
 
Line 9: Line 9:
| race = Elemental
| race = Elemental
| size = Small
| size = Small
| type = Elemental
| type = [[Elemental]]
| ac = 18
| ac = 18
| e hp = 234
| hp = 117
| hp = 117
| e hp = 234
| movement m = 9
| movement m = 9
| movement ft= 30
| weight kg = 18
| weight kg = 18
| weight lb = 40
| level = 11
| level = 11
| initiative = +4
| str = 18
| str = 18
| dex = 14
| dex = 14

Latest revision as of 20:42, 18 June 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons[edit | edit source]

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Lightning.webp
Normal weapon damage
+
D10 Lightning.png 1d10 (1~10) Damage TypesLightning damage

Clout a foe with your lightning-suffused flail and Stun Stun them.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning damage

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
 Range: 18 m / 60 ft
Generic Invisibility.webp

Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Generic Utility.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

External links[edit | edit source]