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Fire Myrmidon: Difference between revisions

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{{Feature box|Elemental Warp}}
{{Feature box|Elemental Warp}}


{{Feature box|Fly (Class Action)}}
{{Feature box|Fly (class action)}}


== External links ==
== External links ==

Revision as of 21:07, 30 July 2024

Fire Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Fire Myrmidons

Fire Myrmidons are created by conjuring and bonding elemental fire into ritually created armour.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Scimitar of Cinder
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Flame Blade.webp
Scorching Strike Scorching Strike ()
Normal weapon damage
+
D10 Fire.png 1d10 (1~10) Damage TypesFire
Lash out with a blazing strike and possibly Burn Burn your target.
Generic Buff.webp
Myrmidon's Immolation Myrmidon's Immolation ()
Ignite with incandescent, primordial flames that Hasten Hasten you.
 Range: Self
Generic Fire.webp
Cinderous Swipe Cinderous Swipe ()
Normal weapon damage
+
D6 Fire.png 1d6 (1~6) Damage TypesFire
Create a blooming cone of fire as you swipe at a foe.
DEX Save
AoE: 5 m / 16 ft (Cone)
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links