Far'aag: Difference between revisions

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(Fixed item based passive)
(Added portrait, fixed passives and added feature boxes)
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{{Infobox creature
{{Infobox creature
| name = Gish Far'aag
| name = Gish Far'aag
| image = Gish Far'aag.jpg
| image = <gallery>
Gish Far'aag.jpg|In-game
Portrait Far'aag.png|Portrait
</gallery>
| race = [[Githyanki]]
| race = [[Githyanki]]
| level = 5
| level = 5
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| wis save prof = yes
| wis save prof = yes
| passives = Githyanki War Magic, Opportunity Attack, Synergetic Cantrips @ Ring of Arcane Synergy
| passives = Githyanki War Magic, Opportunity Attack, Synergetic Cantrips @ Ring of Arcane Synergy
| t passives = War Caster: Concentration, War Caster: Opportunity Spell, Psionic Empowerment
| t passives = Githyanki War Magic, Opportunity Attack, Psionic Empowerment, Synergetic Cantrips @ Ring of Arcane Synergy, War Caster: Concentration, War Caster: Opportunity Spell
}}
}}
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
'''Gish Far'aag''' is a [[Githyanki gish|githyanki ''gish'']] who guards the entryway to [[Crèche Y'llek]]. Anyone seeking passage into the crèche's must first convince her to let them through.
==Overview==
==Overview==
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
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* [[Githyanki|'''[Githyanki]''']] {{Ability check|Persuasion|18}}: I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.
* [[Githyanki|'''[Githyanki]''']] {{Ability check|Persuasion|18}}: I will report to your ''kith'rak'' as protocol dictates. Do not forget yourself.
Failing either of these checks will cause her and the nearby guards to become hostile.
Failing either of these checks will cause her and the nearby guards to become hostile.
== Combat ==
=== Attacks and abilities ===
{{Feature box|Ray of Frost}}
{{Feature box|Bestow Curse: Attack Disadvantage}}
{{Feature box|Blindness}}
{{Feature box|Hold Person}}
{{Feature box|Misty Step}}
{{Feature box|Shocking Grasp}}
{{Feature box|Burning Hands}}


== Notable loot ==
== Notable loot ==
* {{MdRarityItem|Ring of Arcane Synergy}}
* {{MdRarityItem|Ring of Arcane Synergy}}



Revision as of 09:41, 29 June 2024

Gish Far'aag is a githyanki gish who guards the entryway to Crèche Y'llek. Anyone seeking passage into the crèche's must first convince her to let them through.

Overview

Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.

Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.

Interactions

A conversation with this character is triggered shortly after players enter the crèche through the front entrance.

If spoken to by a party member with a Githyanki racial appearance, alternative and additional conversation choices are available during this interaction.

There is also the option to reveal that they seek a cure for their tadpole. Letting Lae'zel speak for the Party's behalf will also cause her to do the same. One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ghustil in the infirmary, but her speaking tone becomes less friendly.

Depending on the outcome of the party's conversation with Kith'rak Voss, the party can have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:

  • Produce the artefact as evidence.
  • DC 30 Performance check: I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK.

Githyanki characters have an additional option:

Failing either of these checks will cause her and the nearby guards to become hostile.

Combat

Attacks and abilities

Ray of Frost.webp
D8 Cold.png 1d8 (1~8) Damage TypesCold damage

Reduces the target's Movement Speed by 3 m / 10 ft.
 Range: 18 m / 60 ft
Bestow Curse Attack Disadvantage.webp

Curse a creature with your touch. It has Disadvantage Icon.png Disadvantage on Attack rolls against you.
WIS Save
 Melee: 1.5 m / 5  ft
Blindness.webp
Blindness Blindness ()

Limit a foe's sight range. It is easier to hit, and the creature will miss more often.

Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.

CON Save
 Range: 18 m / 60 ft
Hold Person.webp

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within  Range: 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom Saving throw to end this condition.

WIS Save
 Range: 18 m / 60 ft
Misty Step.webp

Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Shocking Grasp.webp
D8 Lightning.png 1d8 (1~8) Damage TypesLightning damage

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
D6 Fire.png 3d6 (3~18) Damage TypesFire damage

Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Notable loot