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Act Three: Difference between revisions

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{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
{{Hatnote|Main article: [[Quests#Act_Three|Act Three quests]]}}
=== Main quests ===
=== Main quests ===
* [[Get Orin's Netherstone]]
* {{Quest|Confront the Elder Brain}}
* [[Get Gortash's Netherstone]]
* {{Quest|Gather Your Allies}}
* [[Gather Your Allies]]
* {{Quest|Get Gortash's Netherstone}}
* [[Confront the Elder Brain]]
* {{Quest|Get Orin's Netherstone}}


===Companion quests===
===Companion quests===
{{div col}}
{{div col}}
*[[Shadowheart]] ([[Daughter of Darkness]])
*{{CharLink|Astarion}} ({{Quest|The Pale Elf}})
*[[Karlach]] ([[Our Fiery Friend]])
*{{CharLink|Gale}} ({{Quest|The Wizard of Waterdeep}})
*[[Wyll]] ([[The Blade of Frontiers]])
*{{CharLink|Karlach}} ({{Quest|Our Fiery Friend}})
*[[Lae'zel]] ([[The Githyanki Warrior]])
*{{CharLink|Lae'zel}} ({{Quest|The Githyanki Warrior}})
*[[Astarion]] ([[The Pale Elf]])
*{{CharLink|Shadowheart}} ({{Quest|Daughter of Darkness}})
*[[Gale]] ([[The Wizard of Waterdeep]])
*{{CharLink|Wyll}} ({{Quest|The Blade of Frontiers}})
{{div col end}}
{{div col end}}


=== Personal quests===
=== Personal quests===
{{div col}}
{{div col}}
* [[Embrace Your Potential]]
* {{Quest|Embrace Your Potential}}
* [[Help Your Protector]]
* {{Quest|Help Your Protector}}
* [[Help Kith'rak Voss]]
* {{Quest|Help Kith'rak Voss}}
* [[Free Orpheus]]
* {{Quest|Free Orpheus}}
* [[Deal with the Devil]]
* {{Quest|Deal with the Devil}}
{{div col end}}
{{div col end}}


===Side quests===
===Side quests===
{{div col}}
{{div col}}
* [[Rescue the Grand Duke]]
* {{Quest|Rescue the Grand Duke}}
* [[Free the Artist]]
* {{Quest|Free the Artist}}
* [[Help the Cursed Monk]]
* {{Quest|Help the Cursed Monk}}
* [[Find Mol]]
* {{Quest|Find Mol}}
* [[Find the Nightsong]]
* {{Quest|Find the Nightsong}}
* [[Help the Devilish Ox]]
* {{Quest|Help the Devilish Ox}}
* [[Find the 'Stern Librarian' Ffion]]
* {{Quest|Find the 'Stern Librarian' Ffion}}
* [[Solve the Open Hand Temple Murders]]
* {{Quest|Solve the Open Hand Temple Murders}}
* [[Find the Missing Letters]]
* {{Quest|Find the Missing Letters}}
* [[Feed the Mind Flayer]]
* {{Quest|Feed the Mind Flayer}}
* [[Find Dribbles the Clown]]
* {{Quest|Find Dribbles the Clown}}
* [[Aid the Underduke]]
* {{Quest|Aid the Underduke}}
* [[Avenge the Drowned]]
* {{Quest|Avenge the Drowned}}
* [[Deal with the Gnomes]]
* {{Quest|Deal with the Gnomes}}
* [[Avenge the Ironhands]]
* {{Quest|Avenge the Ironhands}}
* [[Save the Gondians]]
* {{Quest|Save the Gondians}}
* [[Help the Hag Survivors]]
* {{Quest|Help the Hag Survivors}}
* [[Avenge the Hag Survivors]]
* {{Quest|Avenge the Hag Survivors}}
* [[Save Vanra]]
* {{Quest|Save Vanra}}
* [[Investigate the House of Grief]]
* {{Quest|Investigate the House of Grief}}
** [[Surrender Shadowheart to Viconia]]
** {{Quest|Surrender Shadowheart to Viconia}}
* [[Investigate the Suspicious Toys]]
* {{Quest|Investigate the Suspicious Toys}}
* [[Investigate Cazador's Palace]]
* {{Quest|Investigate Cazador's Palace}}
* [[Return Rakath's Gold]]
* {{Quest|Return Rakath's Gold}}
* [[Roveer's Storehouse]]
* {{Quest|Roveer's Storehouse}}
* [[Visit the Emperor's Old Hideout]]
* {{Quest|Visit the Emperor's Old Hideout}}
* [[Stop the Presses]]
* {{Quest|Stop the Presses}}
* [[Find Mystic Carrion's Servant]]
* {{Quest|Find Mystic Carrion's Servant}}
** [[Defeat Mystic Carrion]]
** {{Quest|Defeat Mystic Carrion}}
* [[Retrieve Omeluum]]
* {{Quest|Retrieve Omeluum}}
* [[Free Counselor Florrick]]
* {{Quest|Free Counselor Florrick}}
* [[Find a way into Wyrm's Rock fortress]]
* {{Quest|Find a way into Wyrm's Rock fortress}}
{{div col end}}
{{div col end}}



Revision as of 21:59, 11 July 2024

Act Three of Baldur's Gate 3 is the final act of the game, taking place as the player arrives at the city of Baldur's Gate after leaving the Shadow-Cursed Lands at the end of Act Two.

After discovering the plans of the Cult of the Absolute, and the means to cure themselves of their tadpoles, the party must travel to Baldur's Gate to confront the leaders of the cult, and decide the fate of the Absolute.

While in the city, there are old friends to meet, old enemies to be dealt with, and new allies to be made.

Companions

One additional companion can be recruited in Act Three, only if Jaheira Jaheira was recruited in Act Two.

Summary

Act Three is the final act of the game, concluding all companion stories and the main quest-line of the game. Discovering the leaders of the cult of the Absolute while searching for Ketheric Thorm Ketheric Thorm in the Mind Flayer Colony below Moonrise Towers, the party learns the true identity of the Absolute, and the means by which it is controlled.

With Enver Gortash Enver Gortash and Orin Orin the Red stationed in Baldur's Gate, the party travels there to obtain their Netherstones, and use them to control or defeat the Netherbrain.

While in the city, the party may stumble into old allies and acquaintances, such as the Tiefling Refugees, and make new ones who can help in their charge against the Netherbrain.

Quests

Main article: Act Three quests

Main quests

Companion quests

Personal quests

Side quests

Locations

Main article: Act Three locations

Act Three begins at the camp location Wyrm's Lookout, then with a trip to the Astral Plane. After resting, Baldur's Gate proper is reached, consisting of Rivington and Wyrm's Crossing, then the Lower City, Lower City Sewers and Undercity Ruins. The final stages of Act Three take place in the Upper City, an area not accessible otherwise.

Rivington

Aerial view of Rivington
Main article: Rivington

Rivington is the southern-most district of Baldur's Gate, making up part of the outer city. Due to the Absolute's army marching towards the Gate, many displaced peoples have travelled there seeking refugee. However, the refugees have been barred from the city, and are instead set up in camps around Rivington, with a Requisitioned Barn holding donations.

Within Rivington, the Circus of the Last Days, Open Hand Temple and Gur Camp can be found, as well as the places of business; Rivington General and Sword Coast Couriers.

Wyrm's Crossing

A view from the east of Wyrm's Crossing
Main article: Wyrm's Crossing

Wyrm's Crossing is a double-bridge structure spanning the Chionthar river, with many shops and businesses found along it. In order to reach the city, the crossing and its two bridges must be passed, and then on past Wyrm's Rock Fortress where Lord Enver Gortash is being inaugurated.

Lower City

The mercantile hub and southernmost region of the port-side city of Baldur's Gate
Main article: Lower City

The Lower City makes up a large part of the city, with many places of business, factories and homes, such as the Elfsong Tavern, the Steel Watch Foundry, and Sorcerous Sundries. Its many streets and alleys hide various secrets and characters to discover, as well as entrances to the Lower City Sewers.

The Lower City can be accessed after passing through Wyrm's Rock Fortress.

Lower City Sewers and Undercity Ruins

The main area of the undercity ruins

Beneath the Lower City is its large sewerage system, home to The Guild at their Guildhall, and many sewer dwellers and Bhaal Cultists.

North of the sewers, through a connecting archway, is the Undercity Ruins; an old and ruined underground city.

Notes