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Fetid Ooze: Difference between revisions

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m (Added combat-relevant skills to infobox)
 
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| wis = 6
| wis = 6
| cha = 1
| cha = 1
| athletics = 2
| acrobatics = -2
| perception = -2
| resistances = Slashing resistance full, Acid immunity, Lightning resistance full
| resistances = Slashing resistance full, Acid immunity, Lightning resistance full
| conditions = Fetid Aura
| conditions = Fetid Aura

Latest revision as of 01:52, 11 November 2024

Fetid Ooze is a type of Ooze creature and non-playable race found in Act Two.

Interactions[edit | edit source]

A deposit of three oozes lurks at the bottom of a charnel pit in the House of Healing Morgue. They hide alongside a Hollow Armour, ready to Ambush Ambush the party, unless revealed by See Invisibility See Invisibility. The creatures will reveal themselves and turn hostile the moment a character touches the bottom floor of the pit.

Combat[edit | edit source]

The ooze's Fetid Aura inflicts Fetid Fumes to any character within 2 m / 7 ft, dealing 1d6Damage TypesAcid at the start of each round.

Attacks and abilities[edit | edit source]

Generic Damage.webp
Pseudopod Pseudopod ()
+
D6 Acid.png 1d6 (1~6) Damage TypesAcid

Lash out with a slimy grey tentacle.

 Melee: 1.5 m / 5  ft
Generic Acid.webp
Ochre Sputum Ochre Sputum ()
D6 Acid.png 2d6 (2~12) Damage TypesAcid

Spit out an acidic substance and create an Acid Acid surface on impact.

 Range: 18 m / 60 ft

Notes[edit | edit source]

Fetid Ooze lacks the ability Jump.