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Air Myrmidon: Difference between revisions

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{{Infobox statistics
{{Hatnote| For the {{SAI|Combat Wild Shape}} form, see [[Wild Shape: Air Myrmidon]].}}
{{PageSeo
| description = Air Myrmidon is a type of Elemental creature in Baldur's Gate 3.
| image = Portrait Air Myrmidon.png
}}
{{Infobox creature
| name = Air Myrmidon
| name = Air Myrmidon
| image = Portrait Air Myrmidon.png
| image = Portrait Air Myrmidon.png
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| armour_class = 18
| armour_class = 18
| hit_points = 117
| hit_points = 117
| movement_speed_meters = 9
| movement m = 9
| movement_speed_feet = 30
| movement ft= 30
| weight_kg = 18
| weight kg = 18
| weight_lb = 40
| weight lb = 40
| level = 11
| level = 11
| initiative = +4
| initiative = +4
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| cha = 10
| cha = 10


| resistant1 = Bludgeoning
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Lightning resistant full, Thunder resistant full, Poison immunity
| resistant2 = Piercing
| passives = Ethereal, Permanently Armed, Opportunity Attack, Tenacity (passive feature)
| resistant3 = Slashing
}}
| resistant4 = Lightning
'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.
| resistant5 = Thunder
| immune1 = Poison
 
| feature1_name = Ethereal
| feature1_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature2_name = Permanently Armed
| feature2_description = Cannot be disarmed.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Tenacity (passive feature)
| feature4_description = When you miss an attack, deal Bludgeoning damage anyway.
}}'''Air Myrmidons''' are a type of [[Elemental]] creature that can be transformed into via {{SAI|Combat Wild Shape}}, or summoned with the spell {{SAI|Conjure Elemental}}.


== About Air Myrmidons ==
== About Air Myrmidons ==

Revision as of 09:38, 14 June 2024

Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Flail of the Vortex
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Lightning.webp
Electrified Flail Electrified Flail ()   –  Flail of the Vortex
Normal weapon damage +
D10 Lightning.png 1d10 (1~10) Damage TypesLightning

Clout a foe with your lightning-suffused flail and Stun Stun them.

 Melee: 1.5 m / 5  ft
Generic Damage.webp
Raging Vortex Raging Vortex ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning

Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.

 Range: 18 m / 60 ft
Generic Invisibility.webp
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Recharge: Short rest
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links