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Concentration: Difference between revisions
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[[Category:Gameplay Mechanics]][[Category:Resources]] | {{ up to date | 2023-09-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->[[Category:Gameplay Mechanics]][[Category:Resources]] | ||
'''Concentration''' is a special [[Resource]] used by certain [[Spell]]s. A spell with the {{Concentration}} tag requires the caster to focus on that spell for its duration. | '''Concentration''' is a special [[Resource]] used by certain [[Spell]]s. A spell with the {{Concentration}} tag requires the caster to focus on that spell for its duration. | ||
Revision as of 08:44, 10 September 2023
Template:Up to date Concentration is a special Resource used by certain Spells. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one Concentration spell at a time.
Losing Concentration
There are several ways to lose focus and drop the effects of a Concentration spell:
- Casting any other spell with the Concentration tag
- Entering a
- Becoming Incapacitated
- Becoming Unconscious
- Being knocked Prone
- Being reduced to 0 hit points (Downed)
- Taking damage and failing the associated Concentration Saving throw
- Being hit by an Arrow of Arcane Interference
- Being Banished
- Successfully entering the ethereal plane with Blink
Concentration Saving Throw
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving throw.
The Difficulty Class of this saving throw is: Difficulty Class: max(10,(Damage Taken)/2)
This means the minimum Difficulty Class is 10.
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.