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Air Myrmidon

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Revision as of 03:11, 29 January 2024 by Twyrine (talk | contribs) (infobox)
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Air Myrmidons are a type of Elemental creature that can be transformed into via Combat Wild Shape Combat Wild Shape, or summoned with the spell Conjure Elemental Conjure Elemental.

About Air Myrmidons

Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.

Attacks and abilities

Flail of the Vortex Faded.png
Flail of the Vortex
D8 Bludgeoning.png 1d8 + 7 (8~15) Damage TypesBludgeoning
+
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
  • Deals weapon damage + 1d8Damage TypesLightning damage with every strike
Generic Lightning.webp
Electrified Flail Electrified Flail ()
Normal weapon damage
+
D10 Lightning.png 1d10 (1~10) Damage TypesLightning
Clout a foe with your lightning-suffused flail and Stun Stun them.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Raging Vortex Raging Vortex ()
D8 Bludgeoning.png 2d8 (2~16) Damage TypesBludgeoning
Spiral the wind into a choking maelstrom that inflicts 2d8Damage TypesBludgeoning damage per turn and Silences Silences creatures.
 Range: 18 m / 60 ft
Generic Invisibility.webp
Invisibility Invisibility ()
Manipulate the currents of the air to make yourself undetectable.
 Range: Self
Generic Utility.webp
Elemental Warp Elemental Warp ()
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

External links