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Hell Sphere
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Hell Sphere | |||||||||||||
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Medium Elemental | |||||||||||||
Level 12 Elemental | |||||||||||||
Stats | |||||||||||||
Armour Class | 16 | ||||||||||||
Hit points |
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Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 199 kg (398 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +4 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Necrotic, Fire, Psychic, Poison | ||||||||||||
Resistant | Bludgeoning, Piercing, Slashing, Acid, Lightning, Radiant | ||||||||||||
Conditions | |||||||||||||
| Nearby creatures take 6d6 Fire damage. | ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. |
Hell Sphere are a type of Elemental creature in Baldur's Gate 3. They are only found in the House of Hope while attempting to escape the place.
Conditions
- Creature is standing within
3 m / 10 ft of a flaming sphere and will take 6d6
Fire damage at the end of its turn. On a second save, it will still take half damage.
- Dexterity save
Skills and abilities
Notes
Force,
Thunder and
Cold attacks are particularly useful against the Hell Spheres, being the only three categories of damage it doesn't have any resistance to.
- Since the Hell Sphere does not make Opportunity Attacks, party members and allies can freely back away after making melee attacks, in order to avoid the effects of the condition.
- Hell Sphere is immune to certain conditions including: .