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Marls
From bg3.wiki
Revision as of 22:46, 9 July 2024 by NtCarlson (talk | contribs) (Created page with "{{Infobox creature | name = Acolyte Marls | image = Portrait Marls.png | va = | faction = Cult of the Absolute | race = Human | type = Humanoid | class = Cleric | archetype = Acolyte of the Absolute | level = 4 | hp = 27 | ac = 11 | prof bonus = +2 | movement m = 9 | weight kg = 75 | size = Medium | str = 11 | dex = 10 | con = 12 | int = 8 | wis = 14 | cha = 9 | resistances = | passives = Opportunity Attack | cha save prof = yes | wis save prof = yes |...")
Marls is a Acolyte of the Absolute within Moonrise Towers located at X: -78 Y: -186.
Combat
Attacks and abilities
- Bless ()
- Bless up to 3 creatures. They gain a +1d4 bonus to Attack rolls and Saving throws.
- Range: 9 m / 30 ft
- Thunderous Smite ()
-
Normal weapon damage + 2d6 (2~12) Thunder
Your melee weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone.
- Cure Wounds ()
-
1d8 (1~8) + Spellcasting modifier hit points
Heal a creature you can touch.
- Melee: 1.5 m / 5 ft
- Lay on Hands: Greater Healing ()
-
Paladin Level x 4 hit points
Imbue your hands with divine power to heal an ally.
- Melee: 1.5 m / 5 ft
- Lay on Hands: Lesser Healing ()
-
Paladin Level x 2 hit points
Imbue your hands with divine power to heal an ally.
- Melee: 1.5 m / 5 ft
- Branding Smite (Melee) ()
-
Normal weapon damage + 2d6 (2~12) Radiant
Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
- If the spellcaster misses the initial Attack, the spell slot and Bonus action are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
- Melee: 1.5 m / 5 ft
- Sacred Flame ()
-
1d8 (1~8) Radiant
Engulf a target in a flame-like radiance.
Loot
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Quests |
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