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Feats

From bg3.wiki
Revision as of 10:26, 12 October 2023 by HiddenDragon (talk | contribs)

At class levels 4, 8, and 12, players can choose to take a feat instead of increasing their Ability Scores. Feats are character features that grant unique abilities or bonuses which improve a character's abilities in specified areas.

Fighter Fighters and Rogue Rogues also gain access to bonus feats, with the fighter gaining a bonus feat at level 6 and the rogue at level 10.

Feats

Feat Description
Ability Improvement

Note: While technically not a Feat, Ability Improvement is offered within the Feat Selection menu.

Actor
  • Your Charisma increases by 1, to a maximum of 20.
  • Your Proficiency Bonus is also doubled for Deception and Performance checks.
  • Note: despite not mentioning this in the tooltip, the character also gains proficiency in these 2 skills if they didn't have those proficiencies yet (game version: 4.36.34458).
Alert
Athlete
Charger

Gain the following weapon attacks:

Crossbow Expert
Defensive Duellist
Dual Wielder
Dungeon Delver
Durable
Elemental Adept
  • Spells you cast ignore Resistance to a damage type of your choice. In addition, when you deal that type of damage with a Spell, you cannot roll a 1.

Damage resistance options are one of the following:

Great Weapon Master
Heavily Armoured
(Requires Medium armour Proficiency)
Heavy Armour Master
(Requires Heavy armour Proficiency)
  • Heavy Armour Master Heavy Armour Master: Increase your Strength Strength by 1, to a maximum of 20.
  • Incoming damage from non-magical attacks also decreases by 3 while you're wearing heavy armour.
Lightly Armoured
Lucky
Mage Slayer
Magic Initiate: Bard
Magic Initiate: Cleric
Magic Initiate: Druid
Magic Initiate: Sorcerer
Magic Initiate: Warlock
Magic Initiate: Wizard
Martial Adept
Medium Armour Master
(Requires Medium armour Proficiency)
Mobile
Moderately Armoured
(Requires Light armour Proficiency)
Performer
Polearm Master

Polearm Master: Bonus Attack Polearm Master: Bonus Attack: * When attacking with a Glaive Glaive, Halberd Halberd, Quarterstaff Quarterstaff, or Spear Spear, you can use a Bonus Action to attack with the butt of your weapon.

Resilient

Resilient Resilient

Ritual Caster
Savage Attacker

 [[Savage Attacker|]]

  • When making melee weapon attacks, you roll your damage dice twice and use the highest result.
Sentinel
  • Sentinel: Vengeance Sentinel: Vengeance: When an enemy in melee range attacks an ally, you can use a Reaction to make a weapon attack against that enemy. Target ally must not have the Sentinel feat.

Sentinel: Opportunity Advantage Sentinel: Opportunity Advantage

Sharpshooter

Sharpshooter: Low Ground Sharpshooter: Low Ground Your ranged weapon attacks are not penalized for High Ground Rules.

Sharpshooter: All In Sharpshooter: All In * Ranged weapon attacks with weapons you are [[[{{Cond|Proficient]] with have a -5 penalty to their Attack roll, but deal an additional 10 damage.

Shield Master
Skilled
Spell Sniper
Tavern Brawler
  • Increase your Strength Strength or Constitution Constitution by 1, to a maximum of 20.
  • Tavern Brawler Tavern Brawler: When you make an unarmed attack, use an improvised weapon, or throw something, your strength modifier is added twice to the damage and Attack rolls.[See: Bugs]
  • Note: Unarmed attacks that use Dexterity as a modifier still gain the strength modifier as a bonus with this feat and thus don't get the Dexterity modifier applied twice to the attack.
Tough
War Caster
Weapon Master

Trivia

  • Some feats were changed from their D&D 5e counterparts. For a detailed comparison see D&D 5e Feat Changes.


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