User:Toancaro/List of 2nd level spells
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Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Aid | ![]() |
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0 | 9m | Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum. | |||||
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Arcane Lock | ![]() |
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1.5m | Close a door or container with a magical lock. It can no longer be lockpicked or opened with | .||||||
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Blindness | ![]() |
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18m | Limit a foe's sight range. It is easier to hit, and the creature will miss more often.
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Blur | ![]() |
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0 | Attackers have ![]() ![]() |
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Branding Smite | ![]() |
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CON | Weapon Range | ![]() |
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning .
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Calm Emotions | ![]() |
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18m | 6m | Humanoids can't be , , or become enraged. | ||||
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Cloud of Daggers | ![]() |
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18m | ![]() |
Conjure a cloud of spinning daggers that attack anyone inside. | ||||
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Crown of Madness | ![]() |
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WIS | 18m | Instill madness in a humanoid enemy, making them attack the creature closest to them (other than you), even if it's allied. | ||||
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Darkness | ![]() |
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18m | Create a cloud of magical darkness that and inflicts to creatures within. Creatures cannot make ranged attacks into or out of it. | |||||
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Darkvision | ![]() |
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1.5m | Grant a creature the ability to see in the dark out to a range of ![]() |
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Detect Thoughts | ![]() |
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0 | Focus your mind to read the thoughts of certain creatures while talking to them. | ||||
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Enhance Ability | ![]() |
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1.5m | Bestow a magical enchantment upon an ally. They gain ![]() |
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Enlarge/Reduce | ![]() |
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9m | Make a creature larger or smaller. Either option has a duration of 10 turns.
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Enthrall | ![]() |
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6m | Reduce a creature's peripheral vision and make it look at you. | ||||||
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Flame Blade | ![]() |
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0 | Conjure a flaming ![]() ![]() ![]() ![]() |
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Flaming Sphere | ![]() |
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18m | 2m | ![]() |
Summon a Flaming Sphere that deals 2d6![]() ![]() ![]() ![]() |
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Gust of Wind | ![]() |
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0 | 12m | Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength ![]() ![]() |
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Heat Metal | ![]() |
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18m | ![]() |
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive ![]() ![]() |
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Hold Person | ![]() |
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18m | Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within ![]() ![]() |
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Invisibility | ![]() |
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1.5m | Touch a creature to turn it . Attacks against it have ![]() ![]() |
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Knock | ![]() |
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18m | Unlock an object that is held shut by a mundane lock. | ||||||
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Lesser Restoration | ![]() |
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1.5m | Cure a creature from ![]() ![]() ![]() |
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Magic Weapon | ![]() |
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1.5m | Infuse a weapon with arcane energy. The weapon becomes magical, receiving a +1 bonus to ![]() |
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Melf's Acid Arrow | ![]() |
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18m | ![]() |
Shoot a green arrow that bursts in a spray of acid. Deals 4d4![]() ![]() |
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Mirror Image | ![]() |
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0 | Create 3 illusory duplicates of yourself to distract attackers. Each duplicate increases your ![]() |
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Misty Step | ![]() |
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18m | Surrounded by silver mist, you teleport to an unoccupied space you can see. | ||||||
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Moonbeam | ![]() |
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18m | 1m | ![]() |
Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam ![]() |
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Pass Without Trace | ![]() |
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0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to ![]() |
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Phantasmal Force | ![]() |
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18m | Deal damage to a creature each turn. The type of damage changes to the last type of damage the creature suffered. | |||||
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Prayer of Healing | ![]() |
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0 | 9m | ![]() |
Heal all allies you can see within range by 2d8 + Spellcasting Modifier![]() |
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Protection from Poison | ![]() |
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1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||
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Ray of Enfeeblement | ![]() |
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18m | Weaken a foe: they deal half damage with weapon attacks using Strength. | ||||
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Scorching Ray | ![]() |
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18m | ![]() |
Hurl 3 rays of fire. Each ray deals 2d6![]() |
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See Invisibility | ![]() |
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0 | Become able to see creatures, and possibly reveal them to others. | ||||||
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Shatter | ![]() |
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18m | 3m | ![]() |
Damages all nearby creatures and objects. | ||||
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Silence | ![]() |
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18m | Create a sound-proof sphere. All within are and Immune to ![]() |
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Spike Growth | ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
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Spiritual Weapon | ![]() |
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18m | ![]() |
Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to ![]() ![]() ![]() |
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Warding Bond | ![]() |
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1.5m | Ward an ally. They gain Resistance to all damage, and a +1 bonus to their ![]() ![]() |
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Web | ![]() |
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DEX | 18m | 4m | Cover an area in thick, flammable webbing that can creatures within. An ally can use its Help action to try and tear away the webs. |