|
Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Branding Smite |
Evocation |
Paladin |
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Weapon Range |
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|
Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
- This spell, unlike other Smite Spells, will work with Ranged weaponry.
|
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Darkness |
Evocation |
Sorcerer Warlock Wizard |
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|
|
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18m |
|
|
Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it. |
|
Flame Blade |
Evocation |
Druid |
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|
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0 |
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|
Conjure a flaming Scimitar in your hand for 10 turns that deals 3d6Fire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius. |
|
Gust of Wind |
Evocation |
Druid Sorcerer Wizard |
|
|
|
|
|
0 |
12m |
|
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance. |
|
Melf's Acid Arrow |
Evocation |
Wizard |
|
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|
|
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18m |
|
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Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. |
|
Moonbeam |
Evocation |
Druid |
|
|
|
|
|
18m |
1m |
|
Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft. |
|
Prayer of Healing |
Evocation |
Cleric |
|
|
|
|
|
0 |
9m |
|
Heal all allies you can see within range by 2d8 + Spellcasting Modifierhit points. |
|
Scorching Ray |
Evocation |
Sorcerer Wizard |
|
|
|
|
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18m |
|
|
Hurl 3 rays of fire. Each ray deals 2d6Fire damage. |
|
Shatter |
Evocation |
Bard Sorcerer Warlock Wizard |
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|
|
|
|
18m |
3m |
|
Damages all nearby creatures and objects. |
|
Spiritual Weapon |
Evocation |
Cleric |
|
|
|
|
|
18m |
|
|
Create a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time. |