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Flaming Sphere (Creature)
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This article is a stub and in need of expansion. See the editing manual for how to contribute or the style manual for guidelines. |
Flaming Sphere | |||||||||||||
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Medium Elemental | |||||||||||||
Level 1 Elemental | |||||||||||||
Stats | |||||||||||||
Armour Class | 16 | ||||||||||||
Hit points | 20 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 199 kg (398 lb) | ||||||||||||
Initiative | 0 | ||||||||||||
Ability scores | |||||||||||||
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Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Resistances | |||||||||||||
Immune | Necrotic, Fire, Psychic, Poison | ||||||||||||
Resistant | Slashing, Piercing, Bludgeoning, Acid, Lightning, Radiant | ||||||||||||
Vulnerable | Cold | ||||||||||||
Features | |||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Leave behind a Fire Surface and deal 2d6 Fire to nearby creatures and objects. |
Flaming Spheres are Elementals that can be conjured by spellcasters using the spell Flaming Sphere.
Spells and abilities
[[ 2d6 (2~12) Fire
- When the sphere is ablaze, it leaves behind a Fire Surface and deals 2d6Fire to nearby creatures and objects.
]]