Air Myrmidon
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For the
Combat Wild Shape
form, see
Wild Shape: Air Myrmidon
.
Air Myrmidons
are a type of
Elemental
creature that can be transformed into via
Combat Wild Shape
, or summoned with the spell
Conjure Elemental
.
About Air Myrmidons
[
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|
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]
Air Myrmidons are created by conjuring and bonding elemental air into ritually created armour.
Attacks and abilities
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Main Hand Attack
(
) –
Flail of the Vortex
Normal weapon damage
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
Electrified Flail
(
) –
Flail of the Vortex
Normal weapon damage
+
1d10 (1~10)
Lightning
damage
Clout a foe with your lightning-suffused flail and
Stun
them.
Melee: 1.5 m / 5 ft
Raging Vortex
(
)
2d8 (2~16)
Bludgeoning
damage
Spiral the wind into a choking maelstrom that inflicts
2d8
Bludgeoning
damage per turn and
Silences
creatures.
Range: 18 m / 60 ft
Invisibility
(
)
Manipulate the currents of the air to make yourself undetectable.
Range: Self
Elemental Warp
(
)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
Range: 18 m / 60 ft
Fly
(
)
Fly to a target position
Range: 18 m / 60 ft
External links
[
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|
edit source
]
Air elemental myrmidon
on the
Forgotten Realms Wiki
v
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e
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Resistant to Non-Magical Slashing
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Resistant to Non-Magical Bludgeoning
Resistant to all Lightning
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Immune to all Poison
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