Fetid Ooze
STR
DEX
CON
INT
WIS
CHA
15 (+2)
6 (-2)
14 (+2)
2 (-4)
6 (-2)
1 (-5)
STR
DEX
CON
INT
WIS
CHA
+2
-2
+2
-4
-2
-5
All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Acid per turn.
This creature can perceive its surroundings without relying on sight.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
6 (-2)
14 (+2)
2 (-4)
6 (-2)
1 (-5)
STR
DEX
CON
INT
WIS
CHA
+2
-2
+2
-4
-2
-5
All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Acid per turn.
This creature can perceive its surroundings without relying on sight.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
STR
DEX
CON
INT
WIS
CHA
15 (+2)
6 (-2)
14 (+2)
2 (-4)
6 (-2)
1 (-5)
STR
DEX
CON
INT
WIS
CHA
+2
-2
+2
-4
-2
-5
All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6Acid per turn.
This creature can perceive its surroundings without relying on sight.
Can see in the dark up to 12 m / 40 ft.
Automatically attack an enemy moving out of your reach.
You can make an additional free attack after making an unarmed or weapon attack.
Fetid Ooze is a type of Ooze creature and non-playable race found in Act Two .
Interactions
A deposit of three oozes lurks at the bottom of a charnel pit in the House of Healing Morgue . They hide alongside a Hollow Armour , ready to Ambush the party, unless revealed by See Invisibility . The creatures will reveal themselves and turn hostile the moment a character touches the bottom floor of the pit.
Combat
The ooze's Fetid Aura inflicts Fetid Fumes to any character within 2 m / 7 ft, dealing 1d6Acid at the start of each round.
Attacks and abilities
Notes
Fetid Ooze cannot Jump . Because Fetid Ooze move while attached to the ground.