Creature size: Difference between revisions

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== Effects of Creature Size ==
== Effects of Creature Size ==
* The maximum [[Hit Points]] of many enemy creatures are partially determined by their Size.
* Smaller creatures tend to have slower [[Movement Speed]].
* Smaller creatures tend to have slower [[Movement Speed]].
* Creatures in the Small and Tiny size categories have {{Disadvantage}} on [[Attack Roll]]s with {{Heavy}} weapons, due to the size and bulk of Heavy weapons. ''(Note: This penalty is not yet implemented as of EA Patch 9.)''
* Creatures in the Small and Tiny size categories have {{Disadvantage}} on [[Attack Roll]]s with {{Heavy}} weapons, due to the size and bulk of Heavy weapons. ''(Note: This penalty is not yet implemented as of EA Patch 9.)''

Revision as of 01:27, 17 October 2023

Creature Size is an attribute of all creatures that influences various gameplay mechanics and actions.

A creature's size can be determined by right-clicking it and selecting Examine.

Size Categories

Creatures can be Tiny, Small, Medium, Large, Huge, or Gargantuan.

Size Maximum Weight Example Creatures
Tiny 6 kg / 13 lb Cat
Small 40 kg / 88 lb Goblin, Halfling, Gnome
Medium 200 kg / 441 lb Human, Elf, Dwarf, and many other Playable Races
Large 5,000 kg / 11,023 lb Ogre
Huge 50,000 kg / 110,231 lb (None yet in Early Access)
Gargantuan 500,000 kg / 1,102,311 lb (None yet in Early Access)

Notes:

  • 'Maximum Weight' in this table refers to the weight of the creature, rather than the creature's carrying capacity, which is determined by its Strength.
  • When the Enlarge/Reduce spell increases or decreases a creature's Size and weight, additional weight is added or subtracted if necessary to place the creature in the correct Size category.

Effects of Creature Size