Grim Visage: Difference between revisions

From Baldur's Gate 3 Wiki
Jump to navigation Jump to search
No edit summary
mNo edit summary
 
Line 52: Line 52:


== Attacks and Abilities ==
== Attacks and Abilities ==
{{Feature box|name=Headbutt|image name=Generic Physical.webp|* Smash a foe with your head to deal {{DamageInfo|2d4+-2|Piercing}} to a target.
{{Feature box|Headbutt}}


{{Range|melee}}
{{Feature box|Death Shriek}}
 
{{Action}}}}
 
{{Feature box|name=Death Shriek|image name=Generic Necrotic.webp|* Utter a hideous dirge that wounds nearby foes for {{DamageInfo|2d4+1|Necrotic}}.
 
{{Range|m=4|ft=13}} Radius
 
{{Action}}}}


Each specific Grim Visage also has an additional unique ability:
Each specific Grim Visage also has an additional unique ability:

Latest revision as of 09:46, 28 April 2024

Grim visages are an undead non-playable race found in Act Two. They haunt the Reithwin Tollhouse alongside its tollmaster Gerringothe Thorm, muttering madness the whole time. Each grim visage resembles a floating skull filled with billowing green smoke.

About[edit | edit source]

These skulls spawned from Gerringothe Thorm's twisted psyche. Manifestations of her worst flaws, they keep the coins of her protective armour intact.

Each visage guards a portion of the accursed coins that provide Gerringothe with her power. Each visage destroyed will, in turn, remove 100 of her maximum hit points and a piece of her Coin Armour. Outside of combat, each visage is protected by Shadow Visage Shadow Visage, preventing the party from preemptively weakening Gerringothe.

Grim Visage variants[edit | edit source]

There are six visages in total:

Attacks and Abilities[edit | edit source]

Generic Physical.webp
Headbutt Headbutt ()
D4 Piercing.png 2d4 + -2 (0~6) Damage TypesPiercing damage

Smash a foe with your head.
 Melee: 1.5 m / 5  ft
Generic Necrotic.webp
D4 Necrotic.png 2d4 + 1 (3~9) Damage TypesNecrotic damage

Utter a hideous dirge that wounds nearby foes.
AoE: 4 m / 13 ft (Radius)

Each specific Grim Visage also has an additional unique ability:


Choking Wail[edit | edit source]

Unleash a wait that wounds and Paralyses nearby foes

Action

DC 12  Constitution saving throw to halve damage and resist being Paralysed for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Regret.

Brutal Servitude[edit | edit source]

Unleash a roar that wounds and Slows nearby foes Action DC 14  Constitution saving throw to halve damage and resist being Slowed for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Obedience.

Moral Confinement[edit | edit source]

Unleash a roar that wounds and Silences nearby foes Action DC 14  Wisdom saving throw to halve damage and resist being Silenced for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Heartlessness.

Venomous Guilt[edit | edit source]

Unleash a roar that wounds and Poisons nearby foes Action DC 12  Constitution saving throw to resist being Poisoned for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Guilt.

Blind Terror[edit | edit source]

Frighten and Blind a foe.

Action

DC 10  Wisdom saving throw to resist being Frighten and Blind for Duration: 2 turns

D8 Psychic.png 2d8 + 2 (4~18) Damage TypesPsychic damage

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Cowardice.

Burning Avarice[edit | edit source]

Wounds targets for Fire damage, dealing additional damage for each stack of 1000 gold pieces they carry.

Action
D8 Fire.png 2d8 + 2 (4~18) Damage TypesFire damage
Deal an additional
D6 Fire.png 1d6 (1~6) Damage TypesFire damage

for every 1000 Gold a character is carrying.

 Range: 4 m / 13 ft Radius

  • Used by the Visage of Avarice.

Gallery[edit | edit source]