Magma Mephit: Difference between revisions

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== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box
{{Feature box|Burning Claws}}
|name = Burning Claws
|image name = Generic Physical.webp
|{{DamageInfo|1d4+1|Slashing}}
:+{{DamageInfo|1d4|Fire}}
Lash out with burning claws, dealing {{DamageText|1d4|Fire}}.
}}


{{Feature box
{{Feature box|Fire Breath (Magma Mephit)}}
|name = Fire Breath
|link = Fire Breath (Magma Mephit)
|image name = Generic Fire.webp
|{{DamageInfo|2d6|Fire|save=Dexterity|save effect=negate}}
Exhale a cone of fire.
}}


{{Feature box
{{Feature box|Death Burst (Fire)}}
|name = Death Burst
|link = Death Burst (Fire)
|image name = Generic Explosion.webp
|* When slain, explodes in a burst of fire with a {{Range|m=2|ft=7}} radius.


{{DamageInfo|2d6|Fire|save=Dexterity|save effect=half}}
{{Feature box|Heat Metal}}
}}


{{Feature box
{{Feature box|Fly (Class Action)}}
|name = Heat Metal
|image name = Heat Metal.webp
|{{DamageInfo|2d8|Fire}}
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check]]s.
}}
 
{{Feature box
|link= Fly (Class Action)
|name= Fly
|image name= Fly.webp
|* Can fly as a {{Action|Bonus}} with a {{Range|m=15|ft=50}}.
}}


== Tactics ==
== Tactics ==

Revision as of 09:17, 28 April 2024

Magma Mephits are a type of Elemental creature in Baldur's Gate 3. They explode in a burst of flames on death and can cast Heat Metal.

Attacks and abilities

Generic Physical.webp
D4 Slashing.png 1d4 (1~4) Damage TypesSlashing damage
+
D4 Fire.png 1d4 (1~4) Damage TypesFire damage

Lash out with burnin claws, dealing 1d4Damage TypesFire.
 Melee: 1.5 m / 5  ft
Generic Fire.webp
D6 Fire.png 2d6 (2~12) Damage TypesFire damage

Exhale a cone of fire.
DEX Save
AoE: 5 m / 16 ft (Cone)
Generic Explosion.webp
D6 Fire.png 2d6 (2~12) Damage TypesFire damage

Explode in a burst of fire.
DEX Save
AoE: 2 m / 6.5 ft (Radius)
Heat Metal.webp
D8 Fire.png 2d8 (2~16) Damage TypesFire damage

Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage Icon.png Disadvantage on Attack rolls and Ability Checks.
CON Save
 Range: 18 m / 60 ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft

Tactics

Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with Fire Surfaces, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage.

The best counter is to prepare for Damage Typesfire damage. Using an Elixir of Fire Resistance will halve any fire damage and be immune to gaining Burning Burning until your next long rest. Also, simply using a Bottle of Water to gain the Wet Wet is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire.

As for combat, spells and attacks that deal Damage Typescold is extreme potent against them with the spells Ray of Frost Ray of Frost and Ice Knife Ice Knife cheap yet effective means to kill them. Arrows of Ice are a more physical method to dealing said damage. Relying ranged attacks and spells overall is the best way to avoid damage from their short ranged Death Burst as well. Overall though, Mephits aren't too hard to hit and kill thanks to their low AC and HP.

Loot

External links

Magma mephit on the Forgotten Realms Wiki