Medicine: Difference between revisions

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(→‎Uses: added Experimental Alchemy to uses)
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{{quote|Recognise symptoms. Diagnose diseases.}}
{{quote|Recognise symptoms. Diagnose diseases.}}


'''Medicine''' is a [[Wisdom]] Skill.
'''Medicine''' is a [[Wisdom]] [[Skills|Skill]].


The higher your Wisdom Score, the more likely you will succeed on Medicine [[Checks]].
The higher your Wisdom Score, the more likely you will succeed on Medicine [[Checks]].
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==Related Items==
==Related Items==
===+1 to Skill Checks===
 
''None''
''None''
==Related Spells==
* {{SAI|Astral Knowledge|w=40}} - Grants Proficiency in all Skills of a chosen Ability.
* {{SAI|Knowledge of the Ages: Wisdom|w=40}} - Grants Proficiency in all Wisdom Skills.
* {{SAI|Guidance|w=40}} - Grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks.
* {{SAI|Owl's Wisdom|w=40}} - Grants Advantage on all Wisdom Checks.
* {{SAI|Hex (Wisdom)|w=40}} - Grants Disadvantage on all Wisdom Checks.


{{NavGameplay}}
{{NavGameplay}}


[[Category:Skills]]
[[Category:Skills]]

Revision as of 10:45, 4 December 2023

Recognise symptoms. Diagnose diseases.

Medicine is a Wisdom Skill.

The higher your Wisdom Score, the more likely you will succeed on Medicine Checks.

Proficiency

Characters who are proficient in Medicine can add their Proficiency Bonus when making Ability checks.

The following classes can choose to select Medicine as a proficient skill at Level 1:

Uses

  • Used in dialogue.
  • Used for crafting extra materials with the Wizard Transmutation School feature Experimental Alchemy

Related Items

None

Related Spells