Mimic: Difference between revisions

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(Add physical damage resistances)
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| image = Mimic.webp
| image = Mimic.webp
}}
}}
{{CharacterInfo
{{Infobox statistics
|title =
| name = Mimic
|name = Mimic
| image = Mimic Model.png
|image=[[File:Mimic Model.png|350px]]
| race = [[Monstrosity]]
|STR=17
| size = Medium
|DEX=12
| type = Monstrosity
|CON=15
| armour_class = 12
|INT=5
| hit_points = 58
|WIS=13
| hit_points_tactician = 75
|CHA=8
| movement_speed_meters = 4.5
|level=3
| movement_speed_feet = 15
|race=Monstrosity
| weight_kg = 50
|type=Monstrosity
| weight_lb = 100
|HP=58; 75{{Tactician}}
| level = 3
|AC=12
| str = 17
|speed=4.5m / 15ft
| dex = 12
|size=Medium
| con = 15
|weight=50kg / 100lbs
| int = 5
|proficiency=2
| wis = 13
|initiative=+1
| cha = 8
|class =  
|subclass =  
|background=  
|location = [[Grymforge]] [[Moonrise Towers]]
|family =  
|allies =  
|enemies =
|alt-name =In-game
|alt-image =[[File:Mimic.webp|350px]]
|bludgeoning=double|slashing=double|piercing=double|acid=Immune
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Opportunity Attack}}
}}'''Mimics''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] creature in [[Baldur's Gate 3]]. They often resemble ordinary chests and devour unaware prey that attempt to open them.


== About Mimics ==
| resistant1 = Bludgeoning
| resistant2 = Slashing
| resistant3 = Piercing
| immune1 = Acid
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Opportunity Attack
| feature2_description = Automatically attack an enemy moving out of your reach.
}}
'''Mimics''' are a type of [[List_of_Creature_Types#Monstrosity|Monstrosity]] creature in [[Baldur's Gate 3]]. They often resemble ordinary chests and devour unaware prey that attempt to open them.
 
== About ==
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.
Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.
Mimics can be found at the [[Grymforge]] and [[Moonrise Towers]].


== Attacks ==
== Attacks ==
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They are also immune to being knocked [[Prone (Condition)|Prone]].
They are also immune to being knocked [[Prone (Condition)|Prone]].


== Drops ==
== Loot ==
* Gold
* Gold
* Random mix of common weapons, rings and/or gems.
* Random mix of common weapons, rings and/or gems.
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* {{RarityItem|Spineshudder Amulet}} (Moonrise Towers Mimic)
* {{RarityItem|Spineshudder Amulet}} (Moonrise Towers Mimic)


== External Links ==
== Gallery ==
<gallery heights="250px" mode="packed">
Mimic.webp|Appearance in-game.
</gallery>
 
== External links ==
* {{FRWiki|Mimic|long}}
* {{FRWiki|Mimic|long}}
[[Category: Monstrosities]]
[[Category: Monstrosities]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 10:59, 13 February 2024

Template:Up to date

Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.

About

Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.

Mimics can be found at the Grymforge and Moonrise Towers.

Attacks

Bite.webp
Bite Bite ()
D8 Piercing.png 2d8 (2~16) Damage TypesPiercing damage

Bite a target and possibly swallow its weapon.
 Melee: 1.5 m / 5  ft
Thorn Whip.webp
D6 Acid.png 3d6 + 3 (6~21) Damage TypesAcid damage

Lash out with a tongue-like appendage to reduce the target's Armour Class Armour Class by 2 and pull it 6 m / 20 ft closer.
 Range: 12 m / 40 ft

Tactics

Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a Perception Skill Check at DC 20. If failed, that character will be Surprised as the fight starts.

The best approach is to get up close to a Mimic before it can use its Pseudopod Lash attack, which can fling someone to a swift end down a chasm in the case of the Mimics in Grymforge. It is also wise to keep extra weapons on hand in case a character has theirs eaten from their Bite attack or relying on your companions to kill the mimic to retrieve it from its corpse.

Because of their low Intelligence, Wisdom and Charisma they are vulnerable to spells involving such Saving Throws.

They are also immune to being knocked Prone.

Loot

Gallery

External links