Mimic: Difference between revisions

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Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts.
Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a [[Perception]] [[Skill Check]] at [[Difficulty Class|DC]] 20. If failed, that character will be [[Initiative|Surprised]] as the fight starts.


The best approach is to get up close to a Mimic before it can use its [[Pseudopod Lash]] attack, which can fling someone to a swift end down a chasm in the case of the Mimics in [[Grymforge]]. It is also wise to keep extra weapons on hand in case a character has theirs eaten from their [[Bite (Mimic)|Bite]] attack or relying on your companions to kill the mimic to retrieve it from its corpse.
The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their [[Pseudopod Lash]] attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in [[Grymforge]]). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their [[Bite (Mimic)|Bite]] attack.


Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]] they are vulnerable to spells involving such [[Saving Throw|Saving Throws.]]
Because of their low [[Intelligence]], [[Wisdom]] and [[Charisma]], Mimics are vulnerable to the many spells involving such [[Saving Throw|Saving Throws]].


They are also immune to being knocked [[Prone (Condition)|Prone]].
They are also immune to being knocked [[Prone (Condition)|Prone]].

Revision as of 08:03, 16 March 2024

Mimics are a type of Monstrosity creature in Baldur's Gate 3. They often resemble ordinary chests and devour unaware prey that attempt to open them.

About

Mimics can transform to take on the appearance of ordinary objects, often resembling that of treasure chests. They lie in wait and grow long tentacles and reveal sharp teeth, feasting on unaware prey that get close.

Mimics can be found at the Grymforge and Moonrise Towers.

Attacks

Bite.webp
Bite Bite ()
D8 Piercing.png 2d8 (2~16) Damage TypesPiercing damage

Bite a target and possibly swallow its weapon.
 Melee: 1.5 m / 5  ft
Thorn Whip.webp
D6 Acid.png 3d6 + 3 (6~21) Damage TypesAcid damage

Lash out with a tongue-like appendage to reduce the target's Armour Class Armour Class by 2 and pull it 6 m / 20 ft closer.
 Range: 12 m / 40 ft

Tactics

Mimics are very much ambushers, using their ability to disguise to take their enemies by surprise. When a character approaches a Mimic while disguised, they will make a Perception Skill Check at DC 20. If failed, that character will be Surprised as the fight starts.

The best approach when fighting a Mimic is to make ranged attacks from a distance. Mimics have only half the movement speed of most enemies and most of their attacks are close range. Just be careful that your party is positioned so that their Pseudopod Lash attack does not pull a party member down a chasm or off a cliff face (which can happen while fighting the Mimics in Grymforge). It is also wise to keep extra weapons on hand in case a character has theirs eaten by their Bite attack.

Because of their low Intelligence, Wisdom and Charisma, Mimics are vulnerable to the many spells involving such Saving Throws.

They are also immune to being knocked Prone.

Loot

Gallery

External links