Nature: Difference between revisions

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[[Category:Skills]]
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{{quote|Recognise plants and animals. Hug trees.}}
{{quote|Recognise plants and animals. Hug trees.}}


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The higher your Intelligence Score, the more likely you will succeed on Nature [[Checks]].
The higher your Intelligence Score, the more likely you will succeed on Nature [[Checks]].
==Proficiency==
Characters who are '''proficient''' in {{PAGENAME}} can add their [[Proficiency Bonus]] when making {{Ability Check}}s.
The following classes can choose to select '''{{PAGENAME}}''' as a proficient skill at Level 1:
* {{Class|Barbarian}}
* {{Class|Bard}}
* {{Class|Druid}}
* {{Class|Ranger}}
* {{Class|Warlock}}
[[Knowledge Domain]] [[Cleric]]s can choose to gain proficiency in Nature at Level 1. If chosen, they can add '''double''' their [[Proficiency Bonus]] when making [[Nature]] checks.
==Uses==
* Used in dialogue.
==Related Items==
===+1 to Skill Checks===
*{{RarityItem|Explorer's Ring|40}}
*{{RarityItem|Hedge Wanderer Armour|40}}
*{{RarityItem|Key of the Ancients|40}}
*{{RarityItem|Shapeshifter Hat|40}}
{{NavGameplay}}
[[Category:Skills]]

Revision as of 02:11, 12 October 2023

Recognise plants and animals. Hug trees.

Nature is an Intelligence Skill.

The higher your Intelligence Score, the more likely you will succeed on Nature Checks.

Proficiency

Characters who are proficient in Nature can add their Proficiency Bonus when making Ability checks.

The following classes can choose to select Nature as a proficient skill at Level 1:

Knowledge Domain Clerics can choose to gain proficiency in Nature at Level 1. If chosen, they can add double their Proficiency Bonus when making Nature checks.

Uses

  • Used in dialogue.

Related Items

+1 to Skill Checks