Pandirna: Difference between revisions

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Finding Pandirna requires accessing the storage hut. This can be done by lockpicking the front door (though this is considered a crime) or accessing the roof, which has a sizeable hole in it allowing the player to climb down. There is a path leading up to the roof behind Sazza's cage in the prison.
Finding Pandirna requires accessing the storage hut. This can be done by lockpicking the front door (though this is considered a crime) or accessing the roof, which has a sizeable hole in it allowing the player to climb down. There is a path leading up to the roof behind Sazza's cage in the prison.


When interacting with Pandirna, the party has several options - they can heal her, rob her, [[Lesser Restoration|cure her paralysis]] (with or without extorting money from her first), attack her, or just leave her alone.  
When interacting with Pandirna, the party has several options - they can rob her, [[Lesser Restoration|cure her paralysis]] (with or without extorting money from her first), attack her, or just leave her alone.  


In order to receive the option to offer to cure Pandirna, the party member must be a Cleric, Paladin, Bard, or Druid. An ability that will remove the [[Paralysed (Condition)|paralysis]] condition (like [[Lesser Restoration]] for instance, an [[Amulet of Silvanus]] is hidden not too far away) will cure her, after which she will permit the party to wander around, so long as you don't take anything.  
In order to receive the option to offer to cure Pandirna, the party member talking to her must be a Cleric, Paladin, Bard, or Druid. An ability that will remove the [[Paralysed (Condition)|paralysis]] condition (like [[Lesser Restoration]] for instance, an [[Amulet of Silvanus]] is hidden not too far away) will cure her, after which she will permit the party to wander around, so long as you don't take anything.  


Pandirna will call the guards and turn hostile if the party hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.  
Pandirna will call the guards and turn hostile if the party hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.  

Latest revision as of 20:34, 13 April 2024

Pandirna is a tiefling in Baldur's Gate 3. She is one of the Tiefling Refugees hiding within the Druid Settlement at Silvanus' Grove.

Involvement[edit | edit source]

Pandirna is initially found in the storage hut in the Hollow, guarding the supplies. She drank a potion given to her by Auntie Ethel, who claimed it would make her "as strong as a bugbear" as well as fearless. The potion worked, but Pandirna's legs have been paralysed as a result, and she has been relegated to guard duty.

Finding Pandirna requires accessing the storage hut. This can be done by lockpicking the front door (though this is considered a crime) or accessing the roof, which has a sizeable hole in it allowing the player to climb down. There is a path leading up to the roof behind Sazza's cage in the prison.

When interacting with Pandirna, the party has several options - they can rob her, cure her paralysis (with or without extorting money from her first), attack her, or just leave her alone.

In order to receive the option to offer to cure Pandirna, the party member talking to her must be a Cleric, Paladin, Bard, or Druid. An ability that will remove the paralysis condition (like Lesser Restoration for instance, an Amulet of Silvanus is hidden not too far away) will cure her, after which she will permit the party to wander around, so long as you don't take anything.

Pandirna will call the guards and turn hostile if the party hangs around too long, is caught looting the crates, attacks her, or makes her pay to be healed and then pockets the money.

The Dark Urge has the option to indulge in the Urge and break Pandirna's legs. This option will kill her without alerting the guards. This is also an oathbreaking action for paladins following the Oath of the Ancients.

If she survives until the end of Defeat the Goblins, her paralysis will be cured, and she can be found near the gates of the Grove with the other Tieflings as they prepare to leave.

Companion approval[edit | edit source]

Astarion approves +1
  • (Non-Barbarian) Tell her you'll snap her neck if she keeps talking.
Astarion approves +1 Lae'zel approves +1 Gale disapproves -1 Wyll disapproves -1 Karlach disapproves -1
Gale approves +1 Wyll approves +1 Karlach approves +1
Shadowheart approves +1
  • ...and then pocket the money and leave.
Astarion approves +1 Karlach disapproves -1

Notable loot[edit | edit source]

Gallery[edit | edit source]