Vampire spawn: Difference between revisions

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{{Infobox statistics
{{Infobox statistics
| name = Vampire spawn
| name = Vampire spawn
| level = 11
| str = 16
| str = 16
| dex = 16
| dex = 16
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| wis = 10
| wis = 10
| cha = 12
| cha = 12
| dex_save_proficiency = yes
| wis_save_proficiency = yes
| wis_save_proficiency = yes
| cha_save_proficiency = yes
| cha_save_proficiency = yes
| type = Undead
| type = Undead
| hit_points = 106
| hit_points = 82
| hit_points_tactician = 106
| armour_class = 18
| armour_class = 18
| speed = 9m / 30ft
| speed = 9m / 30ft
| size = Medium
| size = Medium
| weight_kg = 75
| weight_kg = 75
| weight_lb = 150
| movement_speed_meters = 9
| movement_speed_meters = 9
| movement_speed_feet = 30
| movement_speed_feet = 30
| initiative = +3
| initiative = +3
| proficiency = +4


| resistant1 = Slashing
| resistant1 = Slashing
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| feature1_description = Make a melee attack roll against enemies who move out of range.  
| feature1_description = Make a melee attack roll against enemies who move out of range.  
| feature2_name = Sunlight Hypersensitivity
| feature2_name = Sunlight Hypersensitivity
| feature2_description = While in sunlight, take Radiant damage and have attack roll and ability check disadvantage.  
| feature2_description = While in sunlight, take {{DamageText|20|Radiant}} damage and have attack roll and ability check disadvantage.  
| feature3_name = Vampire Regeneration
| feature3_name = Vampire Regeneration
| feature3_description = Regenerates 10 hit points at the start of your turn.
| feature3_description = Regenerate 10 hit points at the start of your turn unless you're in sunlight or took Radiant damage last turn.
}}{{hatnote|See also: [[Vampire]]}}
}}{{hatnote|See also: [[Vampire]]}}
'''Vampire spawn''' are a Race of [[Undead]] creatures which can be encountered in various locations in [[Baldur's Gate]] during [[Act Three]]. They are non-playable, excepting the [[Origin]] character [[Astarion]].
'''Vampire spawn''' are a Race of [[Undead]] creatures which can be encountered in various locations in [[Baldur's Gate]] during [[Act Three]]. They are non-playable, excepting the [[Origin]] character [[Astarion]].
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==Attacks and abilities==
==Attacks and abilities==
{{Feature box|link=Claws (Class Action)|name=Claws|image name=Generic Physical.webp
{{Feature box|Claws}}
|* Melee attack dealing {{DamageText|2d4+3|Slashing}} damage. }}


{{Feature box|link=Bite (Vampire Spawn)|name=Bite|image name=Bite.webp
{{Feature box|Bite (Vampire Spawn)}}
|* Melee attack dealing {{DamageText|2d6|Necrotic}} damage and {{cond|Blood-Sapped|Sapping}} a targets blood. }}


{{Feature box|link=Multiattack (Vampire Spawn)|name=Multiattack |image name=Multiattack Earth Elemental.webp
{{Feature box|Multiattack (Vampire Spawn)}}
|* Melee attack dealing {{DamageText|2d4+3|Slashing}} damage twice.
* Can only be used on a creature who is {{cond|Blood-Sapped}} or has less than 50% of its total [[hit points]].
}}


==Notes==
==Notes==

Latest revision as of 21:42, 30 April 2024

See also: Vampire

Vampire spawn are a Race of Undead creatures which can be encountered in various locations in Baldur's Gate during Act Three. They are non-playable, excepting the Origin character Astarion.

About vampire spawn[edit | edit source]

Subservient to the one who created them, vampire spawn are deadly hunters both ravenous and proud.

Vampire spawn are created when a vampire bites and drinks the blood of another creature. Once the spawn is born, they are subservient entirely to their creator. They may only regain their free-will through the death of their creator, or reciprocally drinking their masters blood to become a true vampire. Astarion is a notable exception to this rule, regaining his free will through being infected by a tadpole.

Vampire spawn do not possess the powerful abilities of a true vampire, though they suffer from the usual afflictions. They are hypersensitive to sunlight, making spells such as Daylight useful against them. Vampire spawn also have resistance to physical and necrotic damage.

Vampire spawn characters[edit | edit source]

Astarion's siblings:

Attacks and abilities[edit | edit source]

Generic Physical.webp
Claws Claws ()
D4 Slashing.png 2d4 (2~8) Damage TypesSlashing damage

Lash out with deadly claws.
 Melee: 1.5 m / 5  ft
Bite.webp
Bite Bite ()
D6 Necrotic.png 2d6 (2~12) Damage TypesNecrotic damage

Sink your fangs into a target and Blood-Sapped Sap its blood.

Subsequent attacks that Sap blood will further reduce the target's maximum hit points.

 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
D4 Slashing.png 2d4 (2~8) Damage TypesSlashing damage
+
D4 Slashing.png 2d4 (2~8) Damage TypesSlashing damage

Aim multiple attacks at a target. Each attack deals 2d4Damage TypesSlashing damage.
 Melee: 1.5 m / 5  ft

Notes[edit | edit source]

  1. Astarion has a unique Bite attack and none of the vampire spawn passives or resistances. Further, while he is not visibly classed as being undead, he does enjoy some of the benefits of it (such as ignoring Spell Rot Spell Rot).

External links[edit | edit source]