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Crèche Y'llek

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This article is about the crèche in Act 1. For Lae'zel's creche, see Crèche K'liir.
Crèche Y'llek is a Location within the Rosymorn Monastery Trail in Act One of Baldur's Gate 3. It is a Githyanki base located directly under Rosymorn Monastery and can be reached through one of two entrances.
We scout the roads and scan the skies for children of Gith. They will lead us to a crèche. There, we will be purified.
Lae'zel, after being recruited into the party

Overview[edit section | visual editor]

Map of the Crèche Y'llek area.

The Githyanki who inhabit Crèche Y'llek conquered the area and slaughtered its previous inhabitants, a group of LathanderLathander worshippers. It is used to launch operations along the River Chionthar, serving as a place to store supplies and loot, train new Githyanki warriors, and even hatch eggs. It also has a Planecaster and a Zaith'isk.

Many quests can be progressed in Crèche Y'llek, including Lae'zel'sLae'zel's companion quest. There is some internal strife among the Githyanki here, primarily arising from tension between Kith'rak TherezzynKith'rak Therezzyn, the Commander of Crèche Y'llek, and Ch'r'ai W'wargazCh'r'ai W'wargaz, a recently arrived Inquisitor of Vlaakith.

After reaching the Shadow-Cursed Lands, the party may freely travel back to Crèche Y'llek for much of Act Two depending on the party's choices while visiting the Crèche in Act One.

Entrances to the Crèche[edit section | visual editor]

Monastery Basement Entrance[edit section | visual editor]

This entrance to the Crèche is located at Exit Map Icon.pngX: 1357 Y: -854. To reach it, the party should walk down the stairs across the Statue of Lathander in the depth of the Rosymorn Monastery. The entrance is not guarded from the outer side and leads the party to the antechamber of the Crèche.

Cliffside Entrance[edit section | visual editor]

This entrance to the Crèche is at Exit Map Icon.pngX: 453 Y: -825.

This entry point is to the east of Crèche Y'llek, and is not a named location within the area. One of two Entrances to the Crèche can be accessed via the cliffs to the south of Rosymorn Monastery. Unless the party use stealth, if they are visiting the area for the first time, they trigger a dialogue with Raider G'r'athRaider G'r'ath or Warrior QenWarrior Qen (whoever sees them first). Passing a PersuasionPersuasion or IntimidationIntimidation Skill Check allows the party to continue into the Crèche without combat. If the speaking character is a githyanki (or disguised as such), additional dialogue options are possible which allow the party access without any checks.

If the party attempt a stealthy infiltration into the area, the cliffside entrance is a much less guarded point of entry than the monastery basement entrance.

Entrance hall (antechamber)[edit section | visual editor]

The Entrance hall (antechamber) is an area right next to the Monastery Basement Entrance to the Crèche. It is separated from the rest part of the Crèche by Heavy Oak Doors. Inside the antechamber is a sentry patrol consisting of Gish Far'aagGish Far'aag, Warrior KhunaruthWarrior Khunaruth and Raider Ra'gurRaider Ra'gur, who stands at the upper ground to the left from the entrance, and also Ardent Lin'a'anArdent Lin'a'an, a member or Inquisitor's retinue.

When the party enter, Gish Far'aag questions them; they have several options to gain entrance to the heart of the Crèche.

Depending on the outcome of the party's conversation with Kith'rak VossKith'rak Voss, the party may have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag then asks the party to show them the artifact as proof. The response options to this include:

  • Produce the artefact as evidence.
  • [PERFORMANCE] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK. (DC 30)

Githyanki characters have an additional option:

  • [GITHYANKI] [PERSUASION] I will report to your kith'rak as protocol dictates. Do not forget yourself. (DC 18)

Failing either of these checks causes her and the nearby guards to become hostile.

There is also the option to reveal that the party seek a cure for their tadpoles. Letting Lae'zelLae'zel speak for the party's behalf also causes her to do the same. One way or another, Far'aag relents without much convincing to let the party pass and seek out Ghustil StornugossGhustil Stornugoss in the infirmary, though her speaking tone becomes less friendly.

To the left and right sides of the main area of the entrance hall are two areas separated by locked iron gates (both areas and gates are considered restricted). The left one has been turned into a makeshift prison. There the party can find several skeletons with small amount of gold and two random alchemical ingredients on them, as well as the corpse of EllykaEllyka (if they have spared her in previous meeting near the Mountain Pass). Near one of the skeletons the party can find a Bloodied Note written by one of the Lathander monks, tortured to death by the githyanki.

To the right is another locked chamber with a breach in the far wall, leading to the rocky passage where Jeera'sJeera's trade post is located.

Main Corridor[edit section | visual editor]

The main corridor of Crèche Y'llek

The main corridor of the Crèche starts behind the Heavy Oak Doors, which separate it from the entrance hall. It leads to all notable areas of the Crèche:

  • to the west - T-junction that leads to the Infirmary (south-west) and the Hatchery (north-west)
  • to the north - the Classroom;
  • to the east - yet another T-junction leading to Captain's Quarters (north-east) and rocky passage (south-east) with trade post and another (Cliffside) entrance to the Crèche.

To the west of the entrance are two githyanki youths, Qun'irelQun'irel and Tra'anTra'an, discussing recent events in the Crèche. The party can talk to both and find out about the atmosphere of unease which looms over the Crèche since the Inquisitor arrived. A successful DC Intimidation check reveals the Inquisitor was sent to the Crèche to locate and acquire an ultimate weapon against ghaik.

At the eastern T-junction is a waypoint, the only one within the Crèche.

The corridor is constantly patrolled by Warrior Yr'rkWarrior Yr'rk and Raider Ahu'u'ragRaider Ahu'u'rag, walking separately but by the same route: Infirmary door - Hatchery door - Captain's Quarters door. However, once a party member approaches the waypoint, Ahu'u'rag stops patrolling and begins speaking with Raider Chy'raaghRaider Chy'raagh, who guards the entrance to Captain's Quarters; she returns to her duties once the party enter the Captain's Quarters.

The western T-junction is decorated with the large portrait of VlaakithVlaakith, the Queen of all githyanki. Another youth, Vis'kiirVis'kiir, stands nearby. After interacting with the portrait and choosing to vandalize it (drawing a new face on it), Vis'kiir begins to clean it, muttering about what might happen if the elders notice this.

Hatchery[edit section | visual editor]

The acid pools of the hatchery

The entrance to the Hatchery is at Location Map Icon.pngX: 1320 Y: -781.

The Hatchery is located in the north-west end of the Crèche. It is an extensive cave-like room with several cliffs and waterfalls, filled with Acid up to mid-shin. Several small rocky islands rise from acid lake here and there. Directly across the entrance are several iron prison cages with a dead Kobold Scout in one of them.

On the bottom of the acid lake are gas pits emitting a Strange GasStrange Gas, as well as multiple teleporting traps, which resemble Glyph of Warding: ThunderGlyph of Warding: Thunder if identified by party members. If activated, these traps teleport the tresspasser into one of the iron cages. Additionally, cliffs and islands are armed with multiple repulsor mines.

The Hatchery is the primary location for resolving Steal a Githyanki EggSteal a Githyanki Egg.

In the middle of the room is a high cliff where Varsh Ko'kuuVarsh Ko'kuu stands observantly, watching and waiting for the last Githyanki Egg to hatch. The hatchery is guarded by Warrior Vu'unWarrior Vu'un (near the entrance) and Raider Zar'anRaider Zar'an (on the cliff in the northern part of the cave).

The egg itself is placed on a special holder in the far western part of the cave.

Infirmary and Dormitory[edit section | visual editor]

The entrance to the Infirmary is atLocation Map Icon.pngX: 1319 Y: -806.

The Infirmary is located at the southwest end of the Crèche. It has four sections with curtain posters, one in each corner, with Bedrolls lying inside. On the left is a doorway to the Dormitory with several bunk beds. At the opposite end of the room is a door leading to the Doctor's office.

In the Infirmary the party encounter githyanki youths: PyrindathPyrindath (sits kneeled to the right from the entrance), Mirya'alMirya'al (stands in the section to the left from the entrance), and Dyrr'kasDyrr'kas (wandering around the Infirmary, cleaning the floor here and there). Also, a couple of githyanki children, Zel'iZel'i and Ra'jakRa'jak, are honing their Mage HandMage Hand skill, shoving a locked Traveller's Chest (DC 18 Sleight of Hand Check DC 18 Sleight of Hand Check) back and forth. When being hit, wailing sounds emerge from the chest that can be heard far beyond the Infirmary. The sounds come from a Gremishka in the chest. If freed it attacks the party.

In the Dormitory, the party can speak with three adult githyanki: Gish Umr'a'acGish Umr'a'ac, Raider Jy'irRaider Jy'ir and Ardent Kur'ashkArdent Kur'ashk (a member or Inquisitor's retinue).

Doctor's Office[edit section | visual editor]

The Zaith'isk in the Doctor's Office

The entrance to the Doctor's Office is atLocation Map Icon.pngX: 1289 Y: -809.

The Doctor's Office is a huge hall in the far south-west end of the Crèche, just beyond the Infirmary, administered by Ghustil StornugossGhustil Stornugoss, the principal healer of the Crèche. The whole area also serves as Stornugoss's study, with several working desks on the opposite sides of the room. In the center of the room, on a low round ramp, stands a Zaith'isk - a mysterious device that is said to cleanse infected githyanki from mind flayer parasites. Approaching and using the zaith'isk is an essential part of the Find a CureFind a Cure and The Githyanki WarriorThe Githyanki Warrior quests.

Classroom[edit section | visual editor]

A teaching session in the classroom

The entrance to the Classroom is at Location Map Icon.pngX: 1357 Y: -781.

The Classroom is an area north of the main corridor of the Crèche, opposite to the antechamber. Here the githyanki youths and children are instructed and educated by Sa'varsh KethkSa'varsh Kethk. The room has a sunken area in the center, working as a sparring ground, surrounded by small stairs, and a small gallery along the north wall, partly separated by curtains.

As party members walk into the Classroom, Kethk is busy reprimanding and kicking one of his trainees, Youth VarrlYouth Varrl. Other students stand around, watching the Sa'varsh's demonstration of severe authority with those who fail him. The observers are youths Rheg'zelRheg'zel, Zar'a'athZar'a'ath, Ba'akrethBa'akreth and AstylAstyl, and also the githyanki children Gha'anGha'an, JheruthJheruth, Ul'mirelUl'mirel and Kyr'dasKyr'das.

As soon as Kethk's disciplinary process ends one or way or another (with the participation of the party), other youths step down to the sparring ground to continue their training. Depending upon dialogue options chosen, and Ability Checks passed, it is possible to receive Orpheus, Prince of the Comet, Part Two: Sacrifice as a reward from Varrl. Alternatively, killing him (or having him killed by Kethk or other youth) allows the party to loot this item from his corpse.

On the gallery at the far end of the Classroom stands Ardent VraalsithArdent Vraalsith, a member of Inquisitor W'wargazInquisitor W'wargaz's retinue.

Trade Post[edit section | visual editor]

The Trade Post is located in the south-east end of the Creche, at Location Map Icon.pngX: 1392 Y: -776. It is maintained by A'jak'nir JeeraA'jak'nir Jeera. Around the post Warrior Ith'dulWarrior Ith'dul and Raider Add'athRaider Add'ath are walking , guarding both the goods and the rocky ascension leading towards the Cliffside Entrance to the Creche. Above the trading post stand two other guards, Raider G'r'athRaider G'r'ath and Warrior QenWarrior Qen. A breach in the wall to the right of the trade post allows entry to one of the locked areas of the entrance hall.

Captain's Quarters[edit section | visual editor]

The archway and barrier disruptor

The entrance to the Captain's Quarters is at Location Map Icon.pngX: 1392 Y: -776

When the party first enter this area, a cutscene is triggered, showing an argument between Kith'rak TherezzynKith'rak Therezzyn and Ch'r'ai W'wargaz. Therezzyn then dispatches another squad of githyanki to search for the weapon the Inquisitor desires. The squad consists of Raiders HelagHelag and Un'nUn'n, Warriors Xon'ar'asXon'ar'as and Ch'guthCh'guth, and Gish Yy'rulYy'rul. The party cannot speak to any of these characters - as soon as the cutscene ends, unless they are attacked, they quickly move down the corridor and disappear.

After W'wargaz leaves for the Inquisitor's Chamber via an archway to the north, Therezzyn activates a barrier using the Githyanki Barrier Disruptor next to the archway. The party must deactivate the barrier to explore past the northern exit of this location.

Inside the Captain's Quarters are Therezzyn, Ardent G'nurilArdent G'nuril and also two wolves, D'hakD'hak and Ur'uthUr'uth, consuming corpses of recently captured followers of Cult of the Absolute, if the party did not intervene at the gates.

If ShadowheartShadowheart is in the party, she rolls a passive Wisdom CheckWisdom Check when approaching the wolves, provided this has not happened prior. If failed, she prompts a dialogue with the player character, which can progress her companion questcompanion quest.

Inquisitor's Chamber[edit section | visual editor]

Ch'r'ai W'wargaz, waiting in the chamber

The entrance to the Inquisitor's Chamber is at Location H Map Icon.pngX: 1357 Y: -685

This location can only be reached after disabling the Githyanki Barrier Disruptor in the Captain's Quarters.

Behind the barrier is a long bridge leading to the inner part of the former monastery, adorned with statues of Lathander and githyanki banners amidst them. Near the bridge is a wooden chest, two decorated barrels and also several alchemical ingredients around.

The Chamber itself has a sunken area in the center. On its bottom lies the Planecaster which is activated immediately after resolving the dialogue with Ch'r'ai W'wargaz, whatever its outcome.

On the left and right sides of the Chamber are narrow corridors. The right contains several displaying showcases with some precious artefacts that the githyanki collected in the monastery after establishing the Crèche. The left one has a displaying case, several decorated barrels, and two statues of Lathander. Both have spinning bases – turning them to the correct position opens the passage to the Secret Chamber of the monastery, where the quest Find the Blood of LathanderFind the Blood of Lathander can be finished.

Inquisitor Ch'r'ai W'wargaz stands in the chamber with his retinue, consisting of Ardent Jhe'rezathArdent Jhe'rezath, Ardent Qu'uthArdent Qu'uth, Raider Kyrr'a'athRaider Kyrr'a'ath, and Warrior Brelal'rethWarrior Brelal'reth. Talking to Ch'r'ai progresses Lae'zel's quest The Githyanki WarriorThe Githyanki Warrior, as well as the Discover the Artefact's SecretsDiscover the Artefact's Secrets quest.

Points of interest[edit section | visual editor]

The Portrait of Vlaakith
Secret H Map Icon.png Portrait of Vlaakith - Interactive object, hanging on the wall at the T-junction to the Hatchery and Infirmary X: 1330 Y: -795
Secret H Map Icon.png Githyanki Barrier Disruptor - Interactive object by the north exit of the Captain's QuartersX: 1390 Y: -757

Connected locations[edit section | visual editor]

Waypoints[edit section | visual editor]

This location contains the following Waypoints Waypoint Header Map Icon.png

caption = Crèche Y'llek Crèche Y'llek X: 1382 Y: -795

Related quests[edit section | visual editor]

Characters[edit section | visual editor]

Main entrance

Main corridor

Hatchery

Infirmary

Classroom

Trade Post

Captain's Quarters

Inquisitor's Chamber

Creatures[edit section | visual editor]

Notable items[edit section | visual editor]

Notable items obtained in this location, whether looted, purchased, or obtained through dialogue:

Potential Loot[edit section | visual editor]

Traded items[edit section | visual editor]

Rewards[edit section | visual editor]

Story and quest items[edit section | visual editor]

Related Literature[edit section | visual editor]

Books and notes[edit section | visual editor]

Githyanki Slates[edit section | visual editor]

Notes[edit section | visual editor]

  1. Available to Speak with DeadSpeak with Dead.
  2. 2.0 2.1 2.2 2.3 2.4 Are dispatched by Kith'rak TherezzynKith'rak Therezzyn during the cutscene when entering the quarters. The party cannot speak to any of these characters - as soon as the cutscene ends, they run away down the corridor and disappear.
  3. Inside a chest in the infirmary, becomes hostile if the chest is opened.
  4. Its text implies it is a slate, but visually it is a written note