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Gremishka (creature)
Gremishka are a type of monstrosity creature that can be encountered during Act One of Baldur's Gate 3.
Involvement[edit section | visual editor]
Act One[edit section | visual editor]
9 Gremishka can be found in Rosymorn Monastery during Act One. A tenth Gremishka can be found locked in a trunk inside Crèche Y'llek, being tossed around with a mage hand by Zel'i and Ra'jak.
Combat[edit section | visual editor]
Attacks and actions[edit section | visual editor]
Unique traits[edit section | visual editor]
Gremishkas have the Magic Allergy condition at all times: whenever a spell or cantrip is cast close to them, they gain the Unstable condition. At the start of its next turn, it triggers a random effect, similar to Wild Magic, through a list of possible effects unique to gremishkas.
| Effect | Weight | Duration | Description |
|---|---|---|---|
| 3/20 | 3 | Gain 3 Mirror Images, become Enlarged, and become Hastened all at once. | |
| 8/20 | 2 | Create an explosion that deals 3d6Force and Dazes nearby creatures. | |
| 3/20 | Permanent | Burst into pieces. Two new gremishkas are born from your remains. | |
| 3/20 | 3 | Create a 3 m (10 ft) radius ice surface and gain Armour of Agathys. | |
| 3/20 | Permanent | Turn into a Panther. |
Tactics[edit section | visual editor]
Gremishkas are not particularly imposing Monstrosities, yet they make up for this through numbers and their chaotic reactions to magic. Using something as simple as Fire Bolt can cause a chain reaction through Wild Magic effects, which trigger other gremishka's Allergy condition. Their Evasion passive also makes it challenging to kill them with AoE spells like Fireball.
The simplest approach is to rely on physical attacks and avoid using magic. If no spells are cast, a fight against these cat-like creatures is typically quite easy.

























