User:Toancaro/Evocation

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Cantrips and spells[edit | edit source]

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Dancing Lights Dancing Lights Evocation Evocation Bard Bard
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m 9m Illuminate a 9 m / 30 ft radius.
Eldritch Blast Eldritch Blast Evocation Evocation Warlock Warlock Action Attack roll 18m Damage Types Conjure a beam of crackling energy. Deals 1d10Damage TypesForce damage to a target.
Fire Bolt Fire Bolt Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Damage Types Hurl a mote of fire.
Light Light Evocation Evocation Bard Bard
Cleric Cleric
Sorcerer Sorcerer
Wizard Wizard
Action 1.5m Infuse an object with an aura of light.
Ray of Frost Ray of Frost Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Damage Types Reduces the target's Movement Speed by 3 m / 10 ft.
Sacred Flame Sacred Flame Evocation Evocation Cleric Cleric Action DEX 18m Damage Types Engulf a target in a flame-like radiance.
Shocking Grasp Shocking Grasp Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 1.5m Damage Types The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Burning Hands Burning Hands Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action DEX 0 5m Damage Types Each flammable target is hit with 3d6Damage TypesFire damage.
Chromatic Orb Chromatic Orb Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Hurl a sphere of energy. It deals 3d8Damage TypesThunder damage, or 2d8 Damage TypesAcid, Damage TypesCold, Damage TypesFire, Damage TypesLightning or Damage TypesPoison damage and creates a surface.
Cure Wounds Cure Wounds Evocation Evocation Bard Bard
Cleric Cleric
Druid Druid
Paladin Paladin
Ranger Ranger
Action 1.5m Heal a creature you can touch.
Divine Favour Divine Favour Evocation Evocation Paladin Paladin Bonus Action Concentration 0 Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4Damage TypesRadiant damage.
Faerie Fire Faerie Fire Evocation Evocation Bard Bard
Druid Druid
Action Concentration DEX 18m 6m All targets within the light turn visible, and Attack rolls against them have Advantage Icon.png Advantage.
Guiding Bolt Guiding Bolt Evocation Evocation Cleric Cleric Action Attack roll 18m Damage Types The next attack roll against this target has Advantage Icon.png Advantage.
Healing Word Healing Word Evocation Evocation Bard Bard
Cleric Cleric
Druid Druid
Bonus Action 18m Heal a creature you can see.
Hellish Rebuke Hellish Rebuke Evocation Evocation Warlock Warlock Reaction DEX m Damage Types React to your next attacker with flames that deal 2d10Damage TypesFire damage.
Magic Missile Magic Missile Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action 18m Damage Types Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target. The darts always hit their target, and can each be targeted individually.
Searing Smite Searing Smite Evocation Evocation Paladin Paladin Action Concentration Attack roll Weapon Range Damage Types Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Damage TypesFire damage and marks the target with Searing Smite Searing Smite.
Thunderous Smite Thunderous Smite Evocation Evocation Paladin Paladin Action Attack roll STR Weapon Range Damage Types Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone Prone.
Thunderwave Thunderwave Evocation Evocation Bard Bard
Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action CON 1.5m 5m Damage Types Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.
Witch Bolt Witch Bolt Evocation Evocation Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Concentration Attack roll 18m Damage Types Link yourself to a target with a bolt of lightning. Deal an additional 1d12Damage TypesLightning each turn by activating it.
Wrathful Smite Wrathful Smite Evocation Evocation Paladin Paladin Action Concentration Attack roll WIS Weapon Range Damage Types Your weapon absorbs your wrath as you strike, possibly Frightened Frightening your target.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Branding Smite Branding Smite Evocation Evocation Paladin Paladin Action Concentration Attack roll CON Weapon Range Damage Types Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.
  • This spell, unlike other Smite Spells, will work with Ranged weaponry.
Darkness Darkness Evocation Evocation Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action Concentration 18m Create a cloud of magical darkness that Heavily Obscured Heavily Obscures and inflicts Blinded Blind to creatures within. Creatures cannot make ranged attacks into or out of it.
Flame Blade Flame Blade Evocation Evocation Druid Druid Bonus Action 0 Conjure a flaming Scimitar in your hand that deals 3d6Damage TypesFire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius. Duration: 10 turns.
Gust of Wind Gust of Wind Evocation Evocation Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action 0 12m Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance Off Balance.
Melf's Acid Arrow Melf's Acid Arrow Evocation Evocation Wizard Wizard Action Attack roll 18m Damage Types Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn. If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.
Moonbeam Moonbeam Evocation Evocation Druid Druid Action Concentration 18m 1m Damage Types Call down a silvery beam of pale light that deals 2d10Damage TypesRadiant damage to any creatures that enters it or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft. On a successful Constitution Saving throw, targets still take half damage.

Duration: 10 turns

When cast, the spellcaster gains the following ability:

  • Move Moonbeam Move Moonbeam: Move the beam of moonlight up to 18 m / 60 ft.
Prayer of Healing Prayer of Healing Evocation Evocation Cleric Cleric Action 0 9m Heal all allies you can see within range by 2d8 + Spellcasting Modifierhit points.
Scorching Ray Scorching Ray Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action Attack roll 18m Damage Types Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.
Shatter Shatter Evocation Evocation Bard Bard
Sorcerer Sorcerer
Warlock Warlock
Wizard Wizard
Action 18m 3m Damage Types Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage Icon.png Disadvantage on their Saving throw.
Spiritual Weapon Spiritual Weapon Evocation Evocation Cleric Cleric Bonus Action 18m Damage Types Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Damage TypesPsychic and Damage TypesPoison damage, and Resistant to all other Damage Types. Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Blinding Smite Blinding Smite Evocation Evocation Paladin Paladin Action Attack roll CON Weapon Range Damage Types Evoke a heavenly flare and possibly Blinded Blind your target
Crusader's Mantle Crusader's Mantle Evocation Evocation Paladin Paladin Action Concentration 0 9m Radiate a holy power that emboldens nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
Daylight Daylight Evocation Evocation Cleric Cleric
Druid Druid
Paladin Paladin
Ranger Ranger
Sorcerer Sorcerer
Action 18m Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it.
Fireball Fireball Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action 18m 4m Damage Types Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.
Lightning Bolt Lightning Bolt Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action 0 30m Damage Types Call forth a blast of lightning that hits all creatures in the line of the eruption.
Mass Healing Word Mass Healing Word Evocation Evocation Cleric Cleric Bonus Action 0 18m Call out words of restoration to heal up to 6 creatures for 1d4 + Spellcasting Modifierhit points.
Warden of Vitality Warden of Vitality Evocation Evocation Paladin Paladin Action 0 While this aura lasts, you can cast Restore Vitality Restore Vitality as a Bonus action to heal yourself or nearby allies by 2d6hit points.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Fire Shield Fire Shield Evocation Evocation Wizard Wizard Action 0 Wreathe your body in flames that shed light in a 3 m / 10 ft radius, provide Resistance to Damage TypesFire or Damage TypesCold damage, and retaliate against melee attacks.
Ice Storm Ice Storm Evocation Evocation Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action 18m 6m Damage Types Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing Damage TypesBludgeoning and Damage TypesCold damage. It also creates an Ice Surface that lasts 2 turns.
Otiluke's Resilient Sphere Otiluke's Resilient Sphere Evocation Evocation Wizard Wizard Action Concentration DEX 9m Enclose a target in a sphere of shimmering force, reducing its movement speed by half, and blocking all incoming and outgoing damage
Wall of Fire Wall of Fire Evocation Evocation Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m Damage Types Create a blazing wall of fire, Burning Burning anyone who dares stand too close. Deals Damage TypesFire to anything that moves into or starts it's turn in the area.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Cone of Cold Cone of Cold Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action 0 9m Damage Types Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.
Destructive Wave Destructive Wave Evocation Evocation Paladin Paladin Action CON 9m Damage Types Create a shockwave of either divine or malevolent thunder that damages nearby creatures and possibly knocks them Prone Prone.
Flame Strike Flame Strike Evocation Evocation Cleric Cleric Action 18m 3m Damage Types Make a pillar of divine fire roar down from the heavens like the wrath of affronted angels.
Mass Cure Wounds Mass Cure Wounds Evocation Evocation Bard Bard
Cleric Cleric
Druid Druid
Action 18m Unleash a soothing hum of energy that heals you and nearby allies.
Wall of Stone Wall of Stone Evocation Evocation Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Concentration 18m Raise a wall of non-magical, solid stone. The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to Damage TypesPsychic and vulnerable to Damage TypesForce and Damage TypesThunder damage. Pillars block movement and line of sight.

Name Spell School Classes C C R A Saving Throw Icon.png Range Icon.png D Description
Blade Barrier Blade Barrier Evocation Evocation Cleric Cleric Action Concentration 18m Damage Types Summons a wall of razor-sharp blades that turns the area into Difficult Terrain and damages anyone foolish enough to come close.
Chain Lightning Chain Lightning Evocation Evocation Sorcerer Sorcerer
Wizard Wizard
Action 18m Damage Types Strike an enemy with lightning. Three more bolts will leap from the target, electrifying as many as three other enemies within range.
Heal Heal Evocation Evocation Cleric Cleric
Druid Druid
Action 18m Heals a target's wounds and remove Blindness and any Diseases.
Otiluke's Freezing Sphere Otiluke's Freezing Sphere Evocation Evocation Wizard Wizard Action 1.5m Damage Types Create a ball of churning ice that can be launched instantly to generate a frosty explosion or stored for later use.
Sunbeam Sunbeam Evocation Evocation Druid Druid
Sorcerer Sorcerer
Wizard Wizard
Action Concentration CON m 18m Damage Types A beam of brilliant light sears and Blinded Blinds all creatures in its path.
Wall of Ice Wall of Ice Evocation Evocation Wizard Wizard Action Concentration 18m Damage Types Raise a wall of solid ice that deals 10d6Damage TypesCold damage to anyone standing in its way. When the ice is broken, it leaves behind a cloud of frigid air that deals 10d6Damage TypesCold per turn to creatures within.

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