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Name |
Spell School |
Classes |
C |
C |
R |
A |
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D |
Description |
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Burning Hands |
Evocation |
Sorcerer Wizard |
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DEX |
0 |
5m |
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Each flammable target is hit with 3d6Fire damage. |
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Chromatic Orb |
Evocation |
Sorcerer Wizard |
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18m |
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Hurl a sphere of energy.
It deals 3d8Thunder damage, or 2d8 Acid, Cold, Fire, Lightning or Poison damage and creates a surface. |
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Cure Wounds |
Evocation |
Bard Cleric Druid Paladin Ranger |
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1.5m |
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Heal a creature you can touch. |
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Divine Favour |
Evocation |
Paladin |
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0 |
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Your prayer empowers you with divine radiance. Your weapons deal an additional 1d4Radiant damage. |
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Faerie Fire |
Evocation |
Bard Druid |
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DEX |
18m |
6m |
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All targets within the light turn visible, and Attack rolls against them have Advantage. |
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Guiding Bolt |
Evocation |
Cleric |
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18m |
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The next attack roll against this target has Advantage. |
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Healing Word |
Evocation |
Bard Cleric Druid |
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18m |
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Heal a creature you can see. |
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Hellish Rebuke |
Evocation |
Warlock |
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DEX |
m |
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React to your next attacker with flames that deal 2d10Fire damage. |
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Magic Missile |
Evocation |
Sorcerer Wizard |
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18m |
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Create three darts of magical force, each dealing 1d4 + 1Force damage to its target.
The darts always hit their target, and can each be targeted individually. |
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Searing Smite |
Evocation |
Paladin |
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Weapon Range |
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Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with Searing Smite. |
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Thunderous Smite |
Evocation |
Paladin |
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STR |
Weapon Range |
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Your weapon rings with thunder as you strike, pushing your target 3 m / 10 ft away and possibly knocking them Prone. |
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Thunderwave |
Evocation |
Bard Druid Sorcerer Wizard |
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|
CON |
1.5m |
5m |
|
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Thunder damage. |
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Witch Bolt |
Evocation |
Sorcerer Warlock Wizard |
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|
|
|
|
18m |
|
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Link yourself to a target with a bolt of lightning. Deal an additional 1d12Lightning each turn by activating it. |
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Wrathful Smite |
Evocation |
Paladin |
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WIS |
Weapon Range |
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Your weapon absorbs your wrath as you strike, possibly Frightening your target. |
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Name |
Spell School |
Classes |
C |
C |
R |
A |
|
|
|
D |
Description |
|
Branding Smite |
Evocation |
Paladin |
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CON |
Weapon Range |
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Your weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible.
- This spell, unlike other Smite Spells, will work with Ranged weaponry.
|
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Darkness |
Evocation |
Sorcerer Warlock Wizard |
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18m |
|
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Create a cloud of magical darkness that Heavily Obscures and inflicts Blind to creatures within. Creatures cannot make ranged attacks into or out of it. |
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Flame Blade |
Evocation |
Druid |
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0 |
|
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Conjure a flaming Scimitar in your hand that deals 3d6Fire damage. It sheds a bright light in a 3 m / 10 ft radius and a dim light in a 6 m / 20 ft radius. Duration: 10 turns. |
|
Gust of Wind |
Evocation |
Druid Sorcerer Wizard |
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|
|
|
|
0 |
12m |
|
Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength Saving throw will be pushed back 5 m / 17 ft and be thrown Off Balance. |
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Melf's Acid Arrow |
Evocation |
Wizard |
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18m |
|
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Shoot a green arrow that bursts in a spray of acid. Deals 4d4Acid damage immediately and 2d4Acid damage at the end of the target's next turn.
If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn. |
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Moonbeam |
Evocation |
Druid |
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|
|
18m |
1m |
|
Call down a silvery beam of pale light that deals 2d10Radiant damage to any creatures that enters it or starts its turn in the light. You can use an Action to move the beam 18 m / 60 ft. On a successful Constitution Saving throw, targets still take half damage.
Duration: 10 turns
When cast, the spellcaster gains the following ability:
|
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Prayer of Healing |
Evocation |
Cleric |
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0 |
9m |
|
Heal all allies you can see within range by 2d8 + Spellcasting Modifierhit points. |
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Scorching Ray |
Evocation |
Sorcerer Wizard |
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|
|
|
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18m |
|
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Hurl 3 rays of fire. Each ray deals 2d6Fire damage. |
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Shatter |
Evocation |
Bard Sorcerer Warlock Wizard |
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|
|
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18m |
3m |
|
Damages all nearby creatures and objects. Creatures made of inorganic material such as stone have Disadvantage on their Saving throw. |
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Spiritual Weapon |
Evocation |
Cleric |
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18m |
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Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types.
Duration: 10 turns. Only one Spiritual Weapon may be summoned at any time. |
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