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Goblin Booyahg: Difference between revisions

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(Updated infobox and added known creatures)
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== Known goblin booyahgs ==
== Known goblin booyahgs ==
* [[Benta|Booyahg Benta]]
* {{CharLink|Benta|Booyahg Benta}}
* [[Culk|Booyahg Culk]]
* {{CharLink|Culk|Booyahg Culk}}
* [[Gnat|Booyahg Gnat]]
* {{CharLink|Gnat|Booyahg Gnat}}
* [[Piddle|Booyahg Piddle]]
* {{CharLink|Piddle|Booyahg Piddle}}
* [[Shekt|Booyahg Shekt]]
* {{CharLink|Shekt|Booyahg Shekt}}





Revision as of 21:44, 2 July 2024

Goblin Booyahg are generic Goblin NPCs and enemies found throughout Act One. They are the wizards of goblinkind, though their skills and knowledge are relatively primitive compared to more learned spellcasters.

Despite their shortcomings, they can still be dangerous when supported in large groups and through the use of ambushes. Their use of area of effect and crowd control spells make them high-priority targets in early encounters.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Ritual Staff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Acid Splash.webp
Acid Splash Acid Splash ()
D6 Acid.png 1d6 (1~6) Damage TypesAcid
Throw a bubble of acid that damages each creature it hits.
DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Grease.webp
Grease Grease ()
Cover the ground in flammable grease. It becomes Difficult Terrain and creatures within can fall Prone Prone.
DEX Save
 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness ()
D8 Poison.png 2d8 (2~16) Damage TypesPoison
Possibly Poisons Poisons the target.
CON Save
 Range: 18 m / 60 ft
Topple.webp
Topple Topple ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning
Swipe at a creature to knock it Prone.
DEX Save
 Range: Normal weapon range

Known goblin booyahgs