Ancient Mud Mephit: Difference between revisions

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{{ up to date | 2023-09-06 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Ancient Mud Mephits are a type of Elemental creature in Baldur's Gate 3.  
| description = Ancient Mud Mephits are a type of Elemental creature in Baldur's Gate 3.  
| image = Ancient Mud Mephit.jpg
| image = Ancient Mud Mephit.jpg
}}
}}
{{CharacterInfo
{{Infobox statistics
|title =
| name = Ancient Mud Mephit
|name = Ancient Mud Mephit
| image = Mud Mephit Model.png
|image=[[File:Mud Mephit Model.png|350px]]
| imagesize = 0.7
|STR=8
| race = [[Mephit]]
|DEX=12
| size = Tiny
|CON=12
| type = Elemental
|INT=9
| armour_class = 11
|WIS=11
| hit_points = 14
|CHA=7
| hit_points_tactician = 23
|level=3
| movement_speed_meters = 9
|race=Mephit
| movement_speed_feet = 30
|type=Elemental
| weight_kg = 4
|HP=14; 23{{Tactician}}
| weight_lb = 8
|AC=11
| level = 3
|speed=9m / 30ft
| str = 8
|size=Tiny
| dex = 12
|weight=4kg / 8lbs
| con = 12
|proficiency=2
| int = 9
|initiative=+1
| wis = 11
|location = [[Sunlit Wetlands]]
| cha = 7
|alt-name = In-game
|alt-image =[[File:Ancient Mud Mephit.jpg|350px]]
|poison=Immune
|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Death Burst: Force}}{{PAS|Opportunity Attack}}
|exp=20}}


'''Ancient Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature founded in the [[Sunlit Wetlands]] on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.
| immune1 = Poison
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Death Burst: Force
| feature2_description = Explode on death, dealing 2d6 Force damage to all creatures within 2m (7ft).
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
}}
'''Ancient Mud Mephits''' are a type of [[List_of_Creature_Types#Elemental|Elemental]] creature found in the [[Sunlit Wetlands]] on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.
 
== Attacks and abilities ==


== Attacks and Abilities ==
{{Feature box|Muddy Claws}}
{{Feature box|Mud Fling}}
{{Feature box|Mud Breath}}
{{Feature box|Death Burst (Mud)}}
{{Feature box|Fly (Class Action)}}


{{Feature box|name=Muddy Claws
|{{DamageInfo|3d6 + 1|Bludgeoning}}
* Lash out with deadly fists.
}}
{{Feature box|name=Mud Fling
|{{DamageInfo|1d4 + 1|Bludgeoning}}
* Throw a hunk of mud.
}}
{{Feature box|name=Mud Breath
|* Belch viscid mud at a foe to {{Cond|Muddy|Restrain}} it.
}}
{{Feature box|name=Death Burst|link=Death Burst (Mud)
|{{DamageInfo|4d6|Bludgeoning}}
* Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, {{Cond|Muddy|Restraining}} and hurting them for {{DamageText|4d6|Bludgeoning}} damage.
}}
{{Feature box|name=Fly|link=Fly (Class Action)
|* Fly to a target position using your movement speed
}}
{{TooltipBox|Summon Mephit|Shape a mound of mud into a new mud mephit. Summons a [[Young Mud Mephit]].
{{TooltipBox|Summon Mephit|Shape a mound of mud into a new mud mephit. Summons a [[Young Mud Mephit]].


Line 68: Line 58:
* When slain, leaves a mud patch in a {{AOE|Circle|m=1|ft=3}} that counts as {{Cond|Difficult Terrain}}.
* When slain, leaves a mud patch in a {{AOE|Circle|m=1|ft=3}} that counts as {{Cond|Difficult Terrain}}.


== Notable Drops ==
== Loot ==
* {{MdItemIcon|Mud Mephit Wing}}
 
== Strategy ==
The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with {{SAI|Fly}}, and even if caught they damage and slow down attackers with [[Death Burst]] and mud patches.


* {{SmallIcon|Mud Mephit Wing Item Icon.png}} [[Mud Mephit Wing]]
Attacking at a distance with high-damage burst skills, like {{SAI|Scorching Ray}} or {{SAI|Sneak Attack (Ranged)}} before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.


== Notes and Triva ==
If you must kill them at close range, toggling on [[Non-Lethal Attacks]] will avoid triggering the mephit's on-death effects.


* Despite having the [[Death Burst]] passive feature, it doesn't trigger when slain.
<gallery heights=250 mode=packed>
Ancient Mud Mephit.jpg|Ancient Mud Mephit in-game.
</gallery>


[[Category: Elementals]]
[[Category: Elementals]]
{{NavCreatures}}
{{NavCreatures}}

Revision as of 08:42, 28 April 2024

Ancient Mud Mephits are a type of Elemental creature found in the Sunlit Wetlands on the secluded island of the Decrepit Sanctuary. Curious and impish creatures from the Elemental Planes, they are quite mischievously territorial who often work with other elemental or natural beings.

Attacks and abilities

Generic Physical.webp
D6 Bludgeoning.png 3d6 (3~18) Damage TypesBludgeoning damage

Lash out with deadly fists.
 Melee: 1.5 m / 5  ft
Generic Damage.webp
Mud Fling Mud Fling ()
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throw a hunk of mud.
 Range: 14 m / 47 ft
Generic Damage.webp

Belch viscid mud at a foe to Restrain Restrain it.
DEX Save
AoE: 5 m / 17 ft (Cone)
Death Burst Mud.webp
D6 Bludgeoning.png 4d6 (4~24) Damage TypesBludgeoning damage

Explode in a burst of sticky mud. It dries instantly on any nearby creatures not made of mud, Restraining Restraining and hurting them.
DEX Save
AoE: 3 m / 10 ft (Radius)
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft
GenericIcon Intent Summon.png
Summon Mephit
Shape a mound of mud into a new mud mephit. Summons a Young Mud Mephit.

Action

Consumes a Spell Slot

Duration: Permanent

 Range: 18 m / 60 ft

Recharge: per turn

Mud Patch

  • When slain, leaves a mud patch in a AoE: 1 m / 3 ft (Radius) that counts as Difficult Terrain Difficult Terrain.

Loot

Strategy

The ability to summon Young Mephits each turn can allow multiple Ancient Mephits to build up a small army if left unchecked. Attacking them at close range is a dire prospect, as they can swiftly kite melee strikers with Fly Fly, and even if caught they damage and slow down attackers with Death Burst and mud patches.

Attacking at a distance with high-damage burst skills, like Scorching Ray Scorching Ray or Sneak Attack (Ranged) Sneak Attack (Ranged) before they can summon minions is a solid tactic. If you can manage it, clumping Mephits together can cause a Death Burst chain reaction if you are able to kill one and weaken the rest with an area-of-effect ability.

If you must kill them at close range, toggling on Non-Lethal Attacks will avoid triggering the mephit's on-death effects.