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{{ | {{Infobox statistics | ||
| | | name = Cloaker | ||
| | | race = Cloaker | ||
|image= | | image = Cloaker Model.png | ||
| | | size = Large | ||
| | | type = Aberration | ||
| armour_class = 14 | |||
| | | hit_points = 105 | ||
| hit_points_tactician = 136 | |||
| movement_speed_meters = 9 | |||
| | | movement_speed_feet = 30 | ||
| | | weight_kg = 80 | ||
| | | weight_lb = | ||
| | | level = 8 | ||
| | | str = 18 | ||
| | | dex = 16 | ||
| | | con = 15 | ||
| | | int = 12 | ||
| | | wis = 13 | ||
| | | cha = 14 | ||
| | |||
| | |||
| | |||
[[ | | feature1_name = Light Sensitivity | ||
| feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight. | |||
| feature2_name = Multiattack: Frightened | |||
| feature2_description = Can Multiattack a creature who is Frightened. | |||
| feature3_name = Opportunity Attack | |||
| feature3_description = Automatically attack an enemy moving out of your reach. | |||
| feature4_name = Darkvision | |||
| feature4_description = Can see in the dark up to 12 m / 40 ft. | |||
| feature5_name = Alert | |||
| feature5_mode = Tactician | |||
| feature5_description = You gain +5 to Initiative and can no longer be surprised. | |||
}} | |||
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces. | |||
{{ | == About == | ||
{{Quote|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.}} | |||
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}. | |||
=== | ==Attacks and abilities== | ||
{{ | {{Feature box|Bite (Cloaker)}} | ||
{{ | {{Feature box|Multiattack (Cloaker)}} | ||
{{Feature box|Fly (Class Action)}} | |||
{{Feature box|Phantasms}} | |||
=== Phantasms === | === Phantasms === | ||
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed. | |||
{{Infobox statistics | |||
| name = Cloaker Phantasm | |||
| image = Cloaker Phantasm Model.png | |||
| race = Cloaker | |||
| type = Aberration | |||
| armour_class = 14 | |||
| hit_points = 56 | |||
Phantasms have half the [[Hit Points]] | | level = 8 | ||
| initiative = | |||
|name = Cloaker Phantasm | | proficiency_bonus = | ||
|image= | | feature1_name = Ethereal | ||
| | | feature1_description = While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight. | ||
| | | feature2_name = Darkvision | ||
| | | feature2_description = Can see in the dark up to 12 m / 40 ft. | ||
| | | feature3_name = Incorporeal Movement | ||
| | | feature3_description = Opportunity attacks against you have Disadvantage. | ||
| | | feature4_name = Alert | ||
| | | feature4_mode = Tactician | ||
| | | feature4_description = You gain +5 to Initiative and can no longer be surprised. | ||
| | | resistant1 = Slashing | ||
| | | resistant2 = Piercing | ||
| | | resistant3 = Bludgeoning | ||
| | | immune1 = Necrotic | ||
| | | immune2 = Psychic | ||
| | | immune3 = Poison | ||
| | }} | ||
| | {{Feature box|Moan}} | ||
| | |||
| | |||
| | |||
{{ | |||
== Tactics == | |||
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat. | |||
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition. | |||
== External links == | |||
* {{FRWiki|Cloaker|long}} | |||
{{NavCreatures}} | {{NavCreatures}} | ||
[[Category:Aberrations]] | [[Category:Aberrations]] | ||
[[Category:Non-playable races]] | |||
[[Category:Races]] |
Revision as of 09:43, 28 April 2024
Cloaker | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Large Aberration | |||||||||||||
Level 8 Cloaker | |||||||||||||
Stats | |||||||||||||
Armour Class | 14 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 80 kg ( lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
| ||||||||||||
Features | |||||||||||||
| While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight. | ||||||||||||
| Can Multiattack a creature who is Frightened. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Can see in the dark up to 12 m / 40 ft. | ||||||||||||
Tactician | You gain +5 to Initiative and can no longer be surprised. |
Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
About
Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.
One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of SharX: -819 Y: -867.
Attacks and abilities
Phantasms
Phantasms have identical statistics to their summoner, though with half the Hit Points, multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.
Cloaker Phantasm | |
---|---|
Aberration | |
Level 8 Cloaker | |
Stats | |
Armour Class | 14 |
Hit points | 56 |
Resistances | |
Immune | Necrotic, Psychic, Poison |
Resistant | Slashing, Piercing, Bludgeoning |
Features | |
| While in sunlight, disadvantage on attack rolls and Perception checks that rely on sight. |
| Can see in the dark up to 12 m / 40 ft. |
| Opportunity attacks against you have Disadvantage. |
Tactician | You gain +5 to Initiative and can no longer be surprised. |
Tactics
- The Cloaker will be , forcing the player to pass a DC 18 Perception check to avoid getting . This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
- It has a multiattack which can be used when enemies are . However, only its phantasms can cause the frightened condition.
External links
- Cloaker on the Forgotten Realms Wiki