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Illithid Arcanist: Difference between revisions
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{{ | {{SpoilerWarning|act=3}} | ||
{{Infobox statistics | {{Infobox statistics | ||
| image = Illithid Arcanist.png | |||
| imagesize = 0.8 | |||
| name = Illithid Arcanist | | name = Illithid Arcanist | ||
| race = [[Mind Flayer]] | | race = [[Mind Flayer]] | ||
Line 7: | Line 10: | ||
| armour_class = 15 | | armour_class = 15 | ||
| hit_points = 55 | | hit_points = 55 | ||
| hit_points_tactician = 71 | |||
| movement_speed_meters = 9 | | movement_speed_meters = 9 | ||
| movement_speed_feet = 30 | | movement_speed_feet = 30 | ||
| weight_kg = | | weight_kg = 60 | ||
| weight_lb = | | weight_lb = 120 | ||
| level = 8 | | level = 8 | ||
| str = 11 | | str = 11 | ||
Line 23: | Line 27: | ||
| cha_save_proficiency = yes | | cha_save_proficiency = yes | ||
| resistant1 = Fire | | resistant1 = Fire | ||
| condition1_name = Fire Shield: | | resistant2 = Cold | ||
| condition1_description = Resistance to | | condition1_name = Fire Shield: Chill | ||
| condition2_name = Fire Shield: | | condition1_description = Resistance to Fire, deal {{DamageText|2d8|Cold}} to melee attackers. | ||
| condition2_description = Resistance to | | condition2_name = Fire Shield: Warm | ||
| condition2_description = Resistance to Cold, deal {{DamageText|2d8|Fire}} to melee attackers. | |||
| feature1_name = Empowered Evocation | | feature1_name = Empowered Evocation | ||
| feature1_description = Add your INT Modifier to damage rolls with any evocation spells. | | feature1_description = Add your INT Modifier to damage rolls with any evocation spells. | ||
Line 35: | Line 39: | ||
| feature3_description = Automatically attack an enemy moving out of your reach. | | feature3_description = Automatically attack an enemy moving out of your reach. | ||
}} | }} | ||
'''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', | '''Illithid Arcanist''' is a type of hostile Aberration character in ''[[Baldur's Gate 3]]'', many of which appear during several combat encounters at the [[High Hall]] and [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]]. | ||
==Attacks and Abilities== | |||
{{Feature box|Tentacle Whip (Illithid)}} | |||
{{Feature box|Magic Missile}} | |||
{{Feature box|Shield}} | |||
{{Feature box|Counterspell}} | |||
{{Feature box|Mind Blast}} | |||
{{Feature box|Mind Flayer Domination}} | |||
{{Feature box|Levitate (Illithid Power)}} | |||
== | ==Notes== | ||
* | * Illithid Arcanists have 2 variants: one with [[Fire Shield: Chill]] and Fire resistance, and another with [[Fire Shield: Warm]] and Cold resistance. | ||
* | * Their version of [[Magic Missile]] deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly. | ||
* | * If pushed or thrown off the top of the [[Netherbrain]] during the final battle, Illithid Arcanists will simply teleport back to their former position. | ||
== | ==Loot== | ||
*Random gemstone or alchemy ingredient | |||
{{ | {{Creatures}} |
Revision as of 09:18, 6 May 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Illithid Arcanist | |||||||||||||
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Medium Aberration | |||||||||||||
Level 8 Mind Flayer | |||||||||||||
Stats | |||||||||||||
Armour Class | 15 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 60 kg (120 lb) | ||||||||||||
Initiative | +1 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +3 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Resistant | Fire, Cold | ||||||||||||
Conditions | |||||||||||||
| Resistance to Fire, deal 2d8Cold to melee attackers. | ||||||||||||
| Resistance to Cold, deal 2d8Fire to melee attackers. | ||||||||||||
Features | |||||||||||||
| Add your INT Modifier to damage rolls with any evocation spells. | ||||||||||||
| Advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Illithid Arcanist is a type of hostile Aberration character in Baldur's Gate 3, many of which appear during several combat encounters at the High Hall and Atop the Netherbrain.
Attacks and Abilities
Notes
- Illithid Arcanists have 2 variants: one with Fire Shield: Chill and Fire resistance, and another with Fire Shield: Warm and Cold resistance.
- Their version of Magic Missile deals more damage, fires more missiles, and has a significantly longer range. This makes them dangerous if not dealt with quickly.
- If pushed or thrown off the top of the Netherbrain during the final battle, Illithid Arcanists will simply teleport back to their former position.
Loot
- Random gemstone or alchemy ingredient