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That Which Guards: Difference between revisions
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{{ | {{Infobox statistics | ||
| | | image = That_Which_Guards.webp | ||
|name = That Which Guards | | name = That Which Guards | ||
| | | race = Death Knight | ||
| | | size = Medium | ||
| | | type = Undead | ||
| | | armour_class = 20 | ||
| | | hit_points = 238 | ||
| | | movement_speed_meters = 9 | ||
| | | movement_speed_feet = 30 | ||
|level= 12 | | weight_kg = 80 | ||
| | | weight_lb = 176 | ||
| | | level = 12 | ||
| | | str = 20 | ||
| | | dex = 11 | ||
| | | con = 20 | ||
| | | int = 12 | ||
| | | wis = 16 | ||
| | | cha = 18 | ||
| | | str_save_proficiency = y | ||
| | | con_save_proficiency = y | ||
| | | wis_save_proficiency = y | ||
| | | immune1 = Necrotic | ||
| | | immune2 = Poison | ||
| | | condition1_name = Marshal Undead | ||
| | | condition1_description = The Knight and nearby allies have Advantage against being Turned. | ||
| | | condition2_name = Soul Oath | ||
| | | condition2_description = Should its master die, this creature will also succumb to death. | ||
| | |||
| | | feature1_name = Additional Spell Slot | ||
| | | feature1_description = You gain 1 Level 1 Spell Slot. | ||
| | | feature1_item = Shield of the Undevout | ||
| feature2_name = Darkvision | |||
| feature2_description = Can see in the dark up to 12m. | |||
| feature3_name = Dazing Smite | |||
| feature3_description = Targets of your [[Divine Smite|Smites]] must succeed a CON saving throw or be Dazed. | |||
| feature3_item = Blackguard's Sword | |||
| feature4_name = Dreadful Hewer | |||
| feature4_description = Your foes have disadvantage on Saving Throws to resist your spells or actions that inflict Fear. | |||
| feature4_item = Shield of the Undevout | |||
| feature5_name = Improved Extra Attack | |||
| feature5_description = You can make two additional attacks after attacking with your main-hand weapon. | |||
| feature6_name = Magic Resistance | |||
| feature6_description = Advantage on saving throws against spells and other magical effects. | |||
| feature7_name = Opportunity Attack | |||
| feature7_description = Automatically attack an enemy moving out of your reach. | |||
| feature8_name = Parry | |||
| feature8_description = Parry the next melee attack that hits you by 1d8. | |||
| feature9_name = Revenant's Ire | |||
| feature9_description = Weapon attacks deal +4d8 Necrotic. | |||
| feature10_name = Riposte (passive feature) | |||
| feature10_description = Counterattack and deal damage when an enemy misses them with a melee attack. | |||
| feature11_name = Shield Bash | |||
| feature11_description = Strike back at an enemy that hits you to knock them Prone. | |||
| feature11_item = Shield of the Undevout | |||
}} | }} | ||
'''That Which Guards''' is a [[death knight]] guarding the entrance to the Hall of The [[Murder Tribunal]], located in [[Bhaalist Crypt]]. | |||
== Spells and abilities == | |||
* {{SAI|Compelled Duel|w=40}} | |||
* {{SAI|Hellfire Orb|w=40}} | |||
== Notable loot == | |||
* {{RarityItem|Blackguard's Sword}} | |||
* {{RarityItem|Blackguard's Plate}} | |||
* {{RarityItem|Shield of the Undevout}} | |||
* {{RarityItem|Key to the Murder Tribunal}} | |||
' | == Gallery == | ||
<gallery heights="250px" mode="packed"> | |||
That Which Guards Model.png|That Which Guards' model. | |||
</gallery> | |||
== External | == External links == | ||
* {{FRWiki|Death knight|long}} | * {{FRWiki|Death knight|long}} | ||
[[Category:Undead]] | [[Category:Undead]] | ||
{{NavCreatures}} | {{NavCreatures}} |
Revision as of 09:02, 10 May 2024
That Which Guards | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Medium Undead | |||||||||||||
Level 12 Death Knight | |||||||||||||
Stats | |||||||||||||
Armour Class | 20 | ||||||||||||
Hit points | 238 | ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 80 kg (176 lb) | ||||||||||||
Initiative | +0 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Resistances | |||||||||||||
Immune | Necrotic, Poison | ||||||||||||
Conditions | |||||||||||||
| The Knight and nearby allies have Advantage against being Turned. | ||||||||||||
| Should its master die, this creature will also succumb to death. | ||||||||||||
Features | |||||||||||||
| You gain 1 Level 1 Spell Slot. | ||||||||||||
| Can see in the dark up to 12m. | ||||||||||||
| Targets of your Smites must succeed a CON saving throw or be Dazed. | ||||||||||||
| Your foes have disadvantage on Saving Throws to resist your spells or actions that inflict Fear. | ||||||||||||
| You can make two additional attacks after attacking with your main-hand weapon. | ||||||||||||
| Advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. | ||||||||||||
| Parry the next melee attack that hits you by 1d8. | ||||||||||||
| Weapon attacks deal +4d8 Necrotic. | ||||||||||||
| Counterattack and deal damage when an enemy misses them with a melee attack. | ||||||||||||
| Strike back at an enemy that hits you to knock them Prone. |
That Which Guards is a death knight guarding the entrance to the Hall of The Murder Tribunal, located in Bhaalist Crypt.