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Gurgon: Difference between revisions

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{{PageSeo
{{PageSeo
| title = Gurgon
| title = Gurgon
| description = Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
| description = Guard Gurgon is an Ogre NPC in Act One of Baldur's Gate 3. He can be found in the Goblin Camp guarding the door to the Shattered Sanctum.  
}}
}}
{{Infobox character
 
{{Infobox creature
| name = Guard Gurgon
| name = Guard Gurgon
| race = [[Ogre]]
| race = [[Ogre]]
| faction = [[Cult of the Absolute]]
| faction = [[Cult of the Absolute]]
| level = 4
| level = 4
| modules =
{{Infobox statistics
| child = yes
| size = Large
| size = Large
| type = Giant
| type = Giant
| armour_class = 12
| ac = 12
| hit_points = 59
| e hp = 41
| hit_points_tactician = 76
| hp = 59
| movement_speed_meters = 12
| t hp = 76
| movement_speed_feet = 40
| movement m = 12
| weight_kg = 500
| weight kg = 500
| weight_lb =
| hiddenlevel = 4
| str = 21
| str = 21
| dex = 12
| dex = 12
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| cha = 7
| cha = 7


| feature1_name = Darkvision
| passives = Darkvision, Ogre's Mark, Opportunity Attack, Tenacity (passive feature)
| feature1_description = Can see in the dark up to 12m.
 
| feature2_name = Ogre's Mark
| feature2_description = Damage is increased by 1d6.
| feature3_name = Opportunity Attack
| feature3_description = Automatically attack an enemy moving out of your reach.
| feature4_name = Tenacity (passive feature)
| feature4_description = Apply Bludgeoning damage, even on a miss.
}}
}}
}}
 
'''Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.
'''Guard Gurgon''' is an [[Ogre]] at the [[Goblin Camp]] in [[Act One]]. He can be found guarding the entrance of the [[Shattered Sanctum]], keeping mostly to himself.


He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.
He has a +1 bonus to [[Strength]] on [[Tactician]] difficulty, putting his total strength to 22.


==Attacks and abilities==
==Attacks and abilities==
===Main Hand Attack - [[Gnarled Tree Branch]]===
{{Action}}


{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|type=Bludgeoning|plus=5}}
{{Feature box|Main Hand Attack|item=Gnarled Tree Branch}}
*Can use [[Weapon Actions]].
 
===Slam===
{{Feature box|Slam (Ogre)}}
Hit a target, push it back 2m and possibly knock it [[Prone (Condition)|Prone]].


{{Action}}{{Attack Roll}}: +7{{DamageInfo|count=2|die=8|plus=5|type=Bludgeoning}}{{SavingThrow|DEX|dc=15}} to avoid being knocked {{SmallIcon|Prone Condition Icon.webp}} [[Prone (Condition)|Prone]].


{{NavGoblinCamp}}
{{Goblin Camp}}
[[Category:Giants]]
[[Category:Ogres]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Act One]]

Revision as of 08:32, 2 June 2024

Guard Gurgon is an Ogre at the Goblin Camp in Act One. He can be found guarding the entrance of the Shattered Sanctum, keeping mostly to himself.

He has a +1 bonus to Strength on Tactician difficulty, putting his total strength to 22.

Attacks and abilities

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Gnarled Tree Branch
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Slam.webp
Slam Slam ()
Hit a target and possibly knock it Prone Prone.
DEX Save
 Range: 3 m /  ft