Tracker Fezk
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
STR
DEX
CON
INT
WIS
CHA
8 (-1)
14 (+2)
10 (0)
10 (0)
8 (-1)
8 (-1)
STR
DEX
CON
INT
WIS
CHA
-1
+2
0
0
-1
-1
Athletics
Acrobatics
Perception
-1
2
-1
Can see in the dark up to a certain distance.
When you damage a creature larger than you, you can choose to deal 1d6 Physical extra. Limited to once per combat.
Attack an enemy moving out of reach.
Tracker Fezk is a goblin stationed in the
Goblin Camp in
Act One .
“
Before the Absolute, I'd've gut your kind without thinkin' twice. Funny, innit?
„
Tracker Fezk guards the inner entrance of the Shattered Sanctum and is positioned east of the main door, close to a war drum ; if the party initiate combat, Fezk is one of the first goblins who attempt to rally reinforcements.
Characters
Locations Quests