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{{CharacterInfo
{{Infobox creature
|title =
| name = Cloaker
|name = Cloaker
| race = Cloaker
|image= [[File:Cloaker Model.png|350px]]
| image = Cloaker Model.png
|STR=18
| size = Large
|DEX=16
| type = Aberration
|CON=15
| ac = 14
|INT=12
| e hp = 73
|WIS=13
| hp = 105
|CHA=14
| t hp = 141
|level=8
| movement m = 9
|race=Cloaker
| weight_kg = 80
|type=Aberration
| level = 8
|HP=105
| str = 18
|AC=14
| dex = 16
|speed=9m / 30ft
| con = 15
|size=Large
| int = 12
|weight=80kg
| wis = 13
|proficiency=3
| cha = 14
|initiative=+3
| passives = Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
|location = Hidden natural cavern in the [[Gauntlet of Shar]].
| t passives = Alert, Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
|allies =  
}}
|enemies =  
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
|passive=
 
{{PAS|Light Sensitivity (Passive Feature)|Light Sensitivity}}
== About ==
{{PAS|Multiattack: Frightened|Multiattack}}
{{Q|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.|author=in-game racial description}}
{{PAS|Opportunity Attack}}
}}'''Cloakers''' are a type of [[List_of_Creature_Types#Aberration|Aberration]] resembling dark leathery cloaks, lurking in caves, waiting to slay alone or injured prey stumbling through the darkness.


==Attacks and Abilities==
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.


{{Feature box
They have the ability to summon copies of themselves, called [[Phantasms]].
|name = Bite (Cloaker)
|image name=Bite.webp
|* Bite a target, dealing piercing damage and causing {{cond|Bleeding}} for {{duration|5}}
{{DamageInfo|3d6+4|Piercing}}
}}


{{Feature box
==Attacks and abilities==
|name = Multiattack (Cloaker)
|image name=Multiattack Earth Elemental.webp
|* While a creature is frigtened, aim Multiple attacks at a target that causes {{cond|Gaping Wounds}} and {{cond|Bleeding}} for {{duration|5}}.
{{DamageInfo|3d6+4|Piercing}}
{{DamageInfo|3d8+4|Slashing}}
}}


{{Feature box
{{Feature box|Bite (Cloaker)}}
|name = Fly (Class Action)
|image name = Fly.webp
|Fly to a target position.
{{Range|m=18|ft=60}} using movement speed.
}}


{{Feature box
{{Feature box|Multiattack (Cloaker)}}
|name = Phantasms
|image name = GenericIcon Intent Summon.png
|*Summon up to three illusory duplicates per battle, which can {{cond|Frightened|Frighten}} and cause psychic damage.
{{Range|m=100|ft=328}}
{{Duration|20}}
}}


=== Phantasms ===
{{Feature box|Fly (Class Action)}}
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.{{CharacterInfo2
|title =
|name = Cloaker Phantasm
|image=[[File:Cloaker Phantasm Model.png|350px]]
|level=8
|race=Cloaker
|type=Aberration
|HP=56
|AC=14
|slashing=Resistant|piercing=Resistant|bludgeoning=Resistant|necrotic=Immune|psychic=Immune|poison=Immune}}


{{Feature box
{{Feature box|Phantasms}}
|name = Moan
|image name = Generic Control.webp
|* Produce a piercing moan and {{cond|Frightened|Frighten}} nearby creatures.
{{SavingThrow|WIS|13}}
{{DamageInfo|1d6|Psychic}}
{{AOE|m=4|ft=13|radius}}
* On a failed save, take damage and become Frightened for {{Duration|2}}
}}


== Tactics ==
== Tactics ==
* The Cloaker will be Ambushing, so it may be useful to sneak towards it and uncover it with a passive perception check.
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* It has a multiattack which can only be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.


== External links ==
== External links ==
* {{FRWiki|Cloaker|long}}
* {{FRWiki|Cloaker|long}}
{{NavCreatures}}
 
{{Creatures}}
[[Category:Aberrations]]
[[Category:Aberrations]]
[[Category:Non-playable races]]
[[Category:Races]]

Revision as of 12:25, 11 June 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.
in-game racial description


One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of SharX: -819 Y: -867.

They have the ability to summon copies of themselves, called Phantasms.

Attacks and abilities

Bite.webp
Bite Bite ()
Bite a target.
 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
Multiattack Multiattack ()
+
Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()
Fly to a target position
 Range: 18 m / 60 ft

Phantasms

Tactics

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links