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Wolf: Difference between revisions
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(Added navbox and missing Zhentarim wolves from Act 1) |
(Added wolf summon) |
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* [[Silvermist]] | * [[Silvermist]] | ||
* [[Ur'uth]] | * [[Ur'uth]] | ||
== Wolf summons == | |||
* {{SAI|Wolf Companion| Wolf Companion (Lupus)}} | |||
== Notes == | |||
* [[Shadowheart]] has the hidden passive ability {{SAI|Fear of Wolves}} which will trigger if she stands within {{c|30ft/9m}} of a wolf. | |||
[[Category: Beasts]] | [[Category: Beasts]] | ||
[[Category: Non-playable races]] | [[Category: Non-playable races]] | ||
{{Creatures}} | {{Creatures}} |
Revision as of 21:31, 26 June 2024
Wolves are a race of beast found throughout Baldur's Gate 3. These fearsome canines can be found in a wide variety of contexts, from enemies to allies.
Overview
“ | Furtive pack animals roaming the wilderness, wolves are wary of attacking creatures unless driven to ferocity by territorialism or hunger. |
„ |
— in-game racial description |
Interactions
Non-hostile, non-summoned wolves can be talked to using Beastmaster characters can summon an allied wolf using . Druid characters can transform into a wolf using .
.Wolf characters
Wolf summons
Notes
- Shadowheart has the hidden passive ability which will trigger if she stands within
30ft/9m
of a wolf.