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Hope: Difference between revisions
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{{PageSeo | |||
| title = Hope | |||
| description = Hope is a dwarven Cleric and captive of the House of Hope. | |||
| image = Hope2.webp | |||
}} | |||
{{Infobox creature | {{Infobox creature | ||
| name = Hope | | name = Hope | ||
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| hometown = [[House of Hope]] | | hometown = [[House of Hope]] | ||
| family = [[Korrilla]] (sister) | | family = [[Korrilla]] (sister) | ||
| class = [[ | | class = [[Cleric]] | ||
| subclass = [[Life Domain]] | |||
| voice = Aisling Groves McKeown | | voice = Aisling Groves McKeown | ||
| role = [[ | | role = [[Attached Follower]] | ||
| race = [[Gold dwarf]] | | race = [[Gold dwarf]] | ||
| level = 10 | | level = 10 | ||
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| cha save prof = yes | | cha save prof = yes | ||
| resistances = Poison resistance full | | resistances = Poison resistance full | ||
| passives = Blessed Healer, Darkvision, Disciple of Life, Dwarven Resilience, Opportunity Attack | | conditions = Infernal Binding | ||
| passives = Blessed Healer, Darkvision, Disciple of Life, Dwarven Resilience, Last Hope, Opportunity Attack | |||
}} | }} | ||
'''Hope''' is a [[Dwarf|dwarven]] [[Cleric]] and captive of the [[House of Hope]]. | '''Hope''' is a [[Dwarf|dwarven]] [[Cleric]] and captive of the [[House of Hope]]. | ||
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== Overview == | == Overview == | ||
Hope can be saved with the {{SmRarityItem|Orphic Hammer | Hope can be saved with the {{SmRarityItem|Orphic Hammer}} during the quest {{Quest|Save Hope}}. Once freed she will become an [[Attached Follower]], and assist the party in defeating {{CharLink|Raphael}}. | ||
=== Background === | === Background === | ||
Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.{{ref|Hope's dialogue synopsis.}} | Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.{{ref|Hope's dialogue synopsis.}} | ||
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Upon the party's arrival in the [[House of Hope]], Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. If the party agrees, she will summon {{SmRarityItem|Debtor's Attire}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest to save Hope. | Upon the party's arrival in the [[House of Hope]], Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. If the party agrees, she will summon {{SmRarityItem|Debtor's Attire}} onto all of them - preventing them from turning the House's residents hostile. This starts the quest to save Hope. | ||
Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the {{CharLink|Archivist}}. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of [[ | Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the {{CharLink|Archivist}}. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of [[Zariel]]. | ||
If the party did not agree to Raphael's deal and obtain the {{SmRarityItem|Orphic Hammer}}, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 [[Vengeful Imp]]s and 2 [[Spectator]]s. The party must use | If the party did not agree to Raphael's deal and obtain the {{SmRarityItem|Orphic Hammer}}, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 [[Vengeful Imp]]s and 2 [[Spectator]]s. The party must use Orphic Hammer to break the two red crystals keeping her trapped, and after doing so Hope will join them as a temporary companion. | ||
As the party and Hope return to the portal to the [[Devil's Fee]], they will come face to face with Raphael, who is especially angered by Hope's escape attempt. | As the party and Hope return to the portal to the [[Devil's Fee]], they will come face to face with Raphael, who is especially angered by Hope's escape attempt. | ||
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* {{Quest|Save Hope}} | * {{Quest|Save Hope}} | ||
== | == Related literature == | ||
* | * {{MdRarityItem|Letter from Hope}} | ||
* {{MdRarityItem|Taming Hope: Part One}} | |||
* {{MdRarityItem|Taming Hope: Part Two}} | |||
== Gallery == | == Gallery == | ||
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</gallery> | </gallery> | ||
== | == Notes == | ||
* {{ | {{notebegin}} | ||
* {{ | * Between Patches 4 and 6, Hope wore {{SmRarityItem|Half Plate Armour}} and wielded {{SmRarityItem|Shield (Hope)}}, which would both drop upon her death. These were replaced with Full Plate and a regular shield in Patch 6. | ||
* Hope can neither be healed by the restoration faucets in the Bordoir, nor can her spell slots be replenished. | |||
{{noteend}} | |||
== References == | == References == | ||
{{notebegin}} | |||
{{reflist}} | {{reflist}} | ||
{{noteend}} | |||
{{NavCompanions}} | {{NavCompanions}} | ||
{{House of Hope}} | {{House of Hope}} | ||
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[[Category:Characters in Act Three]] | [[Category:Characters in Act Three]] | ||
[[Category:Clerics]] | [[Category:Clerics]] | ||
[[Category: | [[Category:Attached Followers]] |
Revision as of 12:03, 17 October 2024
“CURIOSITY KILLED ALL THE CATS IT WON'T BE SO KIND TO YOU„
Overview
Hope can be saved with the Orphic Hammer during the quest . Once freed she will become an Attached Follower, and assist the party in defeating Raphael.
Background
Hope is a prisoner of the House of Hope, driven mad by the years of psychological and physical torture inflicted upon her. Despite it all, Hope remains hopeful and optimistic, a quality that has fascinated Raphael enough to keep her alive.[1]
Hope is also the sister of Korrilla, and still remembers her as the caring, protective girl from their youth.
Involvement
Upon the party's arrival in the House of Hope, Hope will use a projection to greet them and offer to help them enter undetected as long as the party frees her from her prison. If the party agrees, she will summon Debtor's Attire onto all of them - preventing them from turning the House's residents hostile. This starts the quest to save Hope.
Hope's projection will appear several more times as the party explores the House. She will attempt to give the party advice and if the party passes various dialogue checks, they can learn more information from her. Hope will appear outside the Chamber of Egress to tell the party they're on the wrong side of the building, and outside the Archive to warn them about the Archivist. If the party passes the dialogue check here, Hope will inform them that they can deceive the Archivist by claiming to be Verillius Receptor, a High Inquisitor of Zariel.
If the party did not agree to Raphael's deal and obtain the Orphic Hammer, then they must first steal the hammer before they can rescue Hope. Once that has been done, the party will find her in the prison guarded by 5 Vengeful Imps and 2 Spectators. The party must use Orphic Hammer to break the two red crystals keeping her trapped, and after doing so Hope will join them as a temporary companion.
As the party and Hope return to the portal to the Devil's Fee, they will come face to face with Raphael, who is especially angered by Hope's escape attempt.
If the party successfully defeats Raphael without Hope dying, then she will reward the party with the Gloves of Soul Catching.
Combat
Attacks and abilities
As a Level 10 Life Domain Cleric, Hope has the following spells and class actions:
Notable Loot
Related Quests
Related literature
Gallery
Notes
- Between Patches 4 and 6, Hope wore Half Plate Armour and wielded Shield (Hope), which would both drop upon her death. These were replaced with Full Plate and a regular shield in Patch 6.
- Hope can neither be healed by the restoration faucets in the Bordoir, nor can her spell slots be replenished.
References
- ↑ Hope's dialogue synopsis.