Cloaker: Difference between revisions

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{{CharacterInfo
{{Infobox creature
|title =
| name = Cloaker
|name = Cloaker
| race = Cloaker
|image= [[File:Cloaker Model.png|350px]]
| image = Cloaker Model.png
|STR=18
| size = Large
|DEX=16
| type = Aberration
|CON=15
| ac = 14
|INT=12
| e hp = 73
|WIS=13
| hp = 105
|CHA=14
| t hp = 141
|level=8
| movement m = 9
|race=Cloaker
| weight_kg = 80
|type=Aberration
| level = 8
|HP=105
| str = 18
|AC=14
| dex = 16
|speed=9m / 30ft
| con = 15
|size=Large
| int = 12
|weight=80kg
| wis = 13
|proficiency=3
| cha = 14
|initiative=+3
| passives = Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
|location = Hidden natural cavern in the [[Gauntlet of Shar]].
| t passives = Alert, Light Sensitivity, Multiattack: Frightened, Opportunity Attack, Darkvision
|allies =  
}}
|enemies =  
'''Cloakers''' are a non-playable race and [[Aberration]] found in [[Act Two]]. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.
|passive=
 
{{PAS|Light Sensitivity (Passive Feature)|Light Sensitivity}}
== About ==
{{PAS|Multiattack: Frightened|Multiattack}}
{{Q|Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.|author=in-game racial description}}
{{PAS|Opportunity Attack}}
}}'''Cloakers''' are a type of [[List_of_Creature_Types#Aberration|Aberration]] resembling dark leathery cloaks, lurking in caves, waiting to slay alone or injured prey stumbling through the darkness.


==Attacks and Abilities==
One cloaker can be found during Act Two, in a hidden natural cavern in the {{Coords|-819|-867|Gauntlet of Shar}}.


{{Feature box
They have the ability to summon copies of themselves, called [[Phantasms]].
|name = Bite (Cloaker)
|image name=Bite.webp
|* Bite a target, dealing piercing damage and causing {{cond|Bleeding}} for {{duration|5}}
{{DamageInfo|3d6+4|Piercing}}
}}


{{Feature box
==Attacks and abilities==
|name = Multiattack (Cloaker)
|image name=Multiattack Earth Elemental.webp
|* While a creature is frigtened, aim Multiple attacks at a target that causes {{cond|Gaping Wounds}} and {{cond|Bleeding}} for {{duration|5}}.
{{DamageInfo|3d6+4|Piercing}}
{{DamageInfo|3d8+4|Slashing}}
}}


{{Feature box
{{Feature box|Bite (Cloaker)}}
|name = Fly (Class Action)
|image name = Fly.webp
|Fly to a target position.
{{Range|m=18|ft=60}} using movement speed.
}}


{{Feature box
{{Feature box|Multiattack (Cloaker)}}
|name = Phantasms
|image name =
|*Summon up to three illusory duplicates per battle, which can {{cond|Frightened|Frighten}} and cause psychic damage.
{{Range|m=100|ft=328}}
{{Duration|20}}
}}


=== Phantasms ===
{{Feature box|Fly (Class Action)}}
Phantasms have identical statistics to their summoner, though with half the [[Hit Points]], multiple Resistances and Immunities, along with only being able to attack with their Moan ability. They also lack any passive features. All Phantasms disappear when their summoner is killed.{{CharacterInfo2
|title =
|name = Cloaker Phantasm
|image=[[File:Cloaker Phantasm Model.png|350px]]
|level=8
|race=Cloaker
|type=Aberration
|HP=56
|AC=14
|slashing=Resistant|piercing=Resistant|bludgeoning=Resistant|necrotic=Immune|psychic=Immune|poison=Immune}}


{{Feature box
{{Feature box|Phantasms}}
|name = Moan
|image name = Generic Control.webp
|* Produce a piercing moan and {{cond|Frightened|Frighten}} nearby creatures.
{{SavingThrow|WIS|13}}
{{DamageInfo|1d6|Psychic}}
{{AOE|m=4|ft=13|radius}}
* On a failed save, take damage and become Frightened for {{Duration|2}}
}}


== Tactics ==
== Tactics ==
* The Cloaker will be Ambushing, so it may be useful to sneak towards it and uncover it with a passive perception check.
* The Cloaker will be {{Cond|Ambushing}}, forcing the player to pass a {{Ability check|Perception|18}} to avoid getting {{Cond|Surprised}}. This check can be triggered on the toadstool platform at {{Coords|-805|-862}}, the elevated position of which allows for easy high ground for initiating combat.
* It has a multiattack which can only be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.
* It has a multiattack which can be used when enemies are {{cond|Frightened}}. However, only its phantasms can cause the frightened condition.
 
== External links ==
* {{FRWiki|Cloaker|long}}


{{NavCreatures}}
{{Creatures}}
[[Category:Aberrations]]
[[Category:Aberrations]]
[[Category:Non-playable races]]
[[Category:Races]]

Latest revision as of 12:25, 11 June 2024

Cloakers are a non-playable race and Aberration found in Act Two. Though they ambush in shadows and attack alone, they can summon illusory copies of themselves to bolster their forces.

About[edit | edit source]

Resembling dark leathery cloaks, these aberrations lurk in caves, waiting to slay lone or injured prey stumbling through the darkness.
— in-game racial description

One cloaker can be found during Act Two, in a hidden natural cavern in the Gauntlet of SharX: -819 Y: -867.

They have the ability to summon copies of themselves, called Phantasms.

Attacks and abilities[edit | edit source]

Bite.webp
Bite Bite ()
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage

Bite a target.
 Melee: 1.5 m / 5  ft
Multiattack Earth Elemental.webp
D6 Piercing.png 3d6 (3~18) Damage TypesPiercing damage
+
D8 Slashing.png 3d8 (3~24) Damage TypesSlashing damage

Aim multiple attacks at a target that cause Gaping Wounds Gaping Wounds and Bleeding Bleeding.
 Melee: 1.5 m / 5  ft
Fly.webp
Fly Fly ()

Fly to a target position
 Range: 18 m / 60 ft
Generic Summon.webp
Phantasms Phantasms ()

Fill the shadows with three illusory duplicates of yourself that can hurt and Frighten Frighten creatures with their haunting Moans.
 Range: 100 m / 328 ft

Tactics[edit | edit source]

  • The Cloaker will be Ambushing Ambushing, forcing the player to pass a DC 18 Perception check to avoid getting Surprised Surprised. This check can be triggered on the toadstool platform at X: -805 Y: -862, the elevated position of which allows for easy high ground for initiating combat.
  • It has a multiattack which can be used when enemies are Frightened Frightened. However, only its phantasms can cause the frightened condition.

External links[edit | edit source]