Flaming Sphere (Creature): Difference between revisions

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{{Infobox creature
| name = Flaming Sphere
| image =  Flaming Sphere.png
| race = [[Elemental]]
| size = Medium
| type = Elemental
| ac = 16
| e hp = 40
| hp = 20
| movement m = 9
| weight kg = 199
| level = 1
| str = 10
| dex = 10
| con = 10
| int = 10
| wis = 10
| cha = 10
| resistances = Slashing resistant full, Piercing resistant full, Bludgeoning resistant full, Acid resistant full, Necrotic immunity, Fire immunity, Lightning resistant full, Cold vulnerability, Poison immunity, Psychic immunity
| passives = Opportunity Attack, Ablaze
}}
Flaming Spheres are Elementals that can be conjured by spellcasters using the spell [[Flaming Sphere]].
Flaming Spheres are Elementals that can be conjured by spellcasters using the spell [[Flaming Sphere]].
{{CharacterInfo
|title =
|name = Flaming Sphere
|image= [[File:Flaming Sphere.png]]
|STR=10
|DEX=10
|CON=10
|INT=10
|WIS=10
|CHA=10
|level=1
|race=Elemental
|type=Elemental
|HP=20
|AC=16
|speed=9 m / 30 ft
|size=Medium
|weight=200 kg / 398 lbs
|proficiency=2
|initiative=+0
|class =
|subclass =
|background=
|location =Conjured
|family =
|allies =
|enemies =
|slashing = Resistant
|piercing = Resistant
|bludgeoning = Resistant
|acid = Resistant
|necrotic = Immune
|fire = Immune
|lightning = Resistant
|cold = Vulnerable
|psychic = Immune
|poison = Immune
|radiant = Resistant
|passive = {{PAS|Opportunity Attack}}{{PAS|Ablaze}}
}}
== Spells and Abilities ==
{{Feature box|name=Ram
|{{DamageInfo|2d6|Fire}}
* Slam into an enemy creature or object. On a successful save, the target still takes half damage.
}}


{{Feature box|name=Ablaze
== Spells and abilities ==
|{{DamageInfo|2d6|Fire}}
{{Feature box|Ram}}
* When the sphere is ablaze, it leaves behind a [[Fire Surface]] and deals {{DamageText|2d6|Fire}} to nearby creatures and objects.
}}


[[Category: Elementals]]
{{Creatures}}
{{NavCreatures}}
[[Category:Creatures]]
[[Category:Elementals]]

Latest revision as of 01:07, 20 June 2024

Flaming Spheres are Elementals that can be conjured by spellcasters using the spell Flaming Sphere.

Spells and abilities[edit | edit source]

Ram.webp
Ram Ram ()
D6 Fire.png 2d6 (2~12) Damage TypesFire damage

Slam into an enemy creature or object. On a successful save, the target still takes half damage.
DEX Save
 Melee: 1.5 m / 5  ft